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  1. Version 1.4.1 - B41.78+ Compatibility Update (17/08/2023) English/French Compatible Necroforge Compatible SP/MP Download Link : Steam Workshop Nexus Mod Mirror Manual Installation (If you downloaded from Nexus Mod or Mirror link) : 1.Drag and drop the folder MegaviBlades of the zip in the mods folder of Project Zomboid (C:/Users/(your name)/Zomboid/mods) 2.Launch Project Zomboid 3.Mods > MegaviBlades > Enable Enjoy Video : Youtube Items list and infos : Weapons : - M9 Bayonet - Can be found pretty everywhere but rarely, can be more common at somes places. - Assassin's Blade - Extremely rare. - Stone Saw - Can't be found, only craftable with 4 chipped stones, 2 tree branch and 1 ripped sheet (or dirty one) or twine. Can only saw logs and become unusable with the time. - Metal knife & sword - Can be crafted with a sturdy stick and sharp metal blades, which can be obtained if you have MetalWorking skill level 3. Can be repaired a good amount of time with sharpening stone and easy to make : 1 sturdy stick, 1 sharp metal blade (or 2 for sword) and 1 ripped sheet (or dirty one) or twine (only twine for sword). The sword need propane torch and welding mask to be make. - (Removed) Katana - Can be found very rarely on zombies and at somes places of the map. - (Removed) Little Axe - Can be found pratically in the sames places of the axe a little bit more commonly. Can be found on zombies too. Can cut trees but can't be handled in two hand so less efficient than a true axe. - (Removed) Stone Knife - Can only be crafted with 1 chipped stone, 1 tree branch and 1 ripped sheet (or dirty one) or twine. Can't be used for cooking (or only to remove skin of animals) and can't be repaired. Items/Drainables : -Metal Blade - Can be obtained at level 3 of metalwork with a little metal sheet. It is used to craft Metal Knife & Metal Sword, but have to be sharp with sharpening stone before. -Sharpening stone - Allow to repair many times blade's weapons, can be found mostly in tools related locations. -Stone Saw - Can't be found, only craftable with 4 chipped stones, 2 tree branches and 1 ripped sheet (or dirty one) or twine. Can cut only wood and become unusable with the time. #### Changelog : #### 05/03/2018 - 1.0 : First Release : Adding Katana, Little Axe, M9 Bayonet and Assassin's Blade 06/03/2018 - 1.1 : Adding Stone Axe 10/03/2018 - 1.2 : Adding Stone Knife 25/03/2018 - 1.3 : MetalWork Update : Adding Metal Knife and Sword, Sharpening stone and metal blade. Review of durability & swingtime stats of many weapons. 15/08/2023 - 1.4 : B41.78+ Compatibility Update : Removing Stone Knife, Katana and Little Axe (now in vanilla game). Upgrading cost of crafting a Stone Saw. Improvement of distribution. 17/08/2023 - 1.4.1 : Minor Bug fixes ### Inspired by : ### LBMKnives - https://steamcommunity.com/sharedfiles/filedetails/?id=859341915 Home Made Saw - https://steamcommunity.com/sharedfiles/filedetails/?id=593493209 ################# Feel free to give me ideas or ameliorations, you can even use my sprite for your mod if you want but credit me
  2. I don't believe for sure I'm the first to suggest this, but since I search for quite a bit and didn't really find any post on this exact topic, I'm making this. Sheath A simple technology existing since medieval times and that should exist and be needed in the game is the "Sheath". It would be exactly the same as the "Holster" for guns, creating a new item slot for bladed weapon, however: There should be 4 versions of the Sheath -Long Sheath > Only Katana, Machete and future long blades should be possible to be slotted. Short blades would be too loose on it and not stick. -Short Sheath > Only Knifes, Daggers and future short blades should be slotted. Long blades wouldn't fit at all. -Open Sheath > Fits any bladed weapon, can be adjusted in size and allows for blades of any size since the tip of the blade can come from the other side. It should also be possible to slot a few non-blade weapons on this sheath, like a crowbar, sledgehammer, axe and other one and two-handed weapons reasonable enough to fit it. -Katana Sheath > Most Katanas would be found together with their sheaths, since even display blades come with a sheath, so whenever you find a Katana, there should be a 75% chance that a long Sheath would spawn together. Exclusive for Katanas since it is thinner than an average long blade sheath. The sheath should be possible to equip either left, right or back of the hip. And so should the "single holster". Equipping it on your back would equip it horizontally on the back of the hip. The Sheath and the holster should take the same item slot, same with the Sheath and the Fanny Pack and Satchel on the back hip slot. This means that you can have the sheath on one side and a holster on the other, but can't equip the double holster with a left or right sheath, needing to place it on your back, but then you can't have a satchel nor a fanny pack on your back. The Open Sheath should only be equippable on right or left, and not be equippable on the back of the hip, since the weapon is kept diagonally and it would trip you when trying to walk.. The "Belt" should have a durability and slotting and using a bladed weapon from your belt should reduce it. As we see it, the blades don't have sheaths on them, so when you place them or pick them from your belt, you are making small cuts on the belt and sooner or later it should snap, dropping all items on the belt on the ground and becoming a single leather strip. This would also make it more meaningful to loot and carry more than one belt. It should be possible to craft sheaths out of leather with the "tailor" skill. It should require reading a recipe magazine about "Medieval Tools still used today" The open sheath would be more rare than the other two to find and need a higher tailor level to craft. The long sheath should also be very rare and require a tailor level slightly smaller than the open sheath, but a lot more leather strips. Shoulders Another possibility not currently being explored are "shoulder" slots for bags. Be it equipping a "Satchel" on your left or right or by having common handbags and purses, that also exist in the game, be equippable on your shoulder since they have shoulder straps. I know by personal experience that I can carry two of these, one in each shoulder, plus a backpack and definitely still could wear two fanny packs, one in the front and one on my back, all at the same time, and still have my arms free to do anything. With all these considered, the belt would become more meaningful, we would be able to equip a machete or a sword on our hip but need to consider well what we are gonna be equipping since we may be taking the same item slot than another item we may need as well. Conclusion Is it somewhat realistic? Yes, perfectly. Sheaths are a tool still used and very present today and exists exactly so that we can equip blades on belts without the risk of cutting the belt, which is also realistic to be present in the game. Though rare, you can still find really long sheaths today since long machetes can be found pretty reasonably, and I myself have a machete in my father's farm which the sheath is more than long enough to roughly fit a Katana or other long blades. Same with the shoulder bags and purses. It is perfectly reasonable. Does it fit with the spirit of PZ? This fits perfectly with the current style and even placing the long sheath on your back is perfectly reasonable and not only would it be useful, but also visually pleasing. Same with having bags on your shoulders. Would it make the game too easy? It would not make the game any easier, just provide utility that grants some QoL, while it would also create a possibility of your belt snapping at a bad moment when you draw your blade from your hip without a sheath in the middle of a zombie fight. Would it require rewriting the entire game (like changing the camera view, for instance) Not really. The code for the sheath would be the same as the one for the holster, but limiting it to it blade type only, instead of small guns. The only rewriting would be for the belt, in order to add the durability and damage when slotting and equipping a blade and that is relatively a minor amount of code, and for the bags, in order to make the equippable on "shoulder slots" for left and right. Would it add enough to the gameplay that it would be worth taking the time to add? Definitely. It would make the belt more meaningful and the possibility of equipping a machete on your hip, sacrificing either 1 holster slot or one satchel/fanny pack slot for it and having your back slot empty for a crowbar or an axe. The possibility of carrying tools on the open sheath would also be interesting and extremely useful, opening more choices on what tools you wish to carry with you in your quickslots. Both are a great QoL improvement. Would it be found in Muldraugh, Kentucky common enough to be added? Yes, definitely. They have machetes for the long sheath, Katanas would have their exclusive sheath, the open sheath might just be a belt tool sheath and knifes also have sheaths. Also, since you can craft them, you would "find" them anywhere in the world. And the shoulder bags are already present in the game, they just need to have the option to equip on left/right shoulder.
  3. Hello everyone, I had this idea that, as far as I can tell, doesn't appear in the "often suggested" or "definitive no" lists. It goes as follows: When using a bladed weapon, the player has the possibility of lathering it in zombie blood, making it "infectious". Hitting another player (or NPC) would mean contact with zombie blood, and thus risk of infection. The chance wouldn't be as high as being bitten, but it could still be substantial depending on the damage done. I actually got this idea while playing the walking dead game. There's a scene where a character hacks another's arm off with a bloodied axe. Even if the arm came off, the blood on the axe would have meant the infection was still there. So basically I feel like it could be a nice little trick to add. Not sure whether it would make certain weapons OP though...
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