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MagiCaravan

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  1. If thats the case, i apologize. I checked the list of "Y" and "N" suggestions and could not find it, so i didnt bother searching for it. Might be true. Playing solo with harsh side effects could be hard to survive at the beginning, but in multiplayer one could start with addiction, run to his mates safehouse and just wait it out. Still, i think it would be a really cool impact on the social bit of the game, especially in multiplayer. Other characters getting grumpy, unhappy and just hard to work with when they dont get what they need ^^
  2. I think this would be quite easy to add and could add a cool feeling to multiplayer and ai in the future; Suggestion: - The choice to start the game as a smoker or alcoholic. This would be chosen as negative traits. Smoker could give a few extra points and alcoholic could give like 5 extra. Not smoking a couple of times a day would make the character anxious, easy to anger, jumpy or something like that. Lack of alcohol would be even worse. - Smoking/drinking daily for a couple of days leads to addicion. - Not smoking/drinking daily will end up with these huge negative effects for a several days, but it would pass and the character loses the addicion. Im imagining people in multiplayer to chose this to get better traits. The big downside is they have to scavange for smokes/alcohol to not fall into a "pit" of negative effects. The negative effects have to be big enough to make it almost impossible to survive without their fulfilling addicion. Only way to safely get rid of it would be getting into a safe house with stored food and water for several days or more.
  3. Awsome! Dead men will die tonight
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