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MadDan2013

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About MadDan2013

  • Rank
    1/5 Lost in the Rain . . .
  • Birthday 01/01/1997

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    http://www.game-debate.com/members/index.php?member=Maddan2012

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  • Gender
    Man
  • Interests
    Music, Programming, Tech, Guitar... Project Zomboid?

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  1. Please disable the mod and see if the issue persists, and check also in non-modded playthrough on a new save (no need to delete this one) to be sure.
  2. Sorry, but this is so not in the spirit of PZ and would really ruin the game adding something like microtransactions. Something in the future, nearer to 1.0 would be possibly a merch store (for example T-Shirts or the like), and a soundtrack release. Not sure how the merch store plans go/would go but I'm heavily against any sort of microtransactions or custom skins, and I don't think I'm alone there in this community.
  3. Well, clearly it didn't make it into the "next IWBUMS build" but they had a blog about expanding the way power works here https://projectzomboid.com/blog/2018/08/powerdoid/ I presume it might still be on the cards after this build gets stable? Who knows. Either way, I would love it. More ways to allow more dynamic horror, the better. Imagine going through a school during a storm and then the lights start flickering or something. Especially with the new zombies sounds, it'd be great.
  4. There's still optimizations to come in the future for this build, so there's not much you can do right now for the most part. Environment reflections, dynamic skybox, running at lower resolutions, puddles/water quality are all things that you could try to lower but I don't think it'll make much of a drastic difference in regards to this unfortunately.
  5. Would be nice for sure. I'm not sure how many people even use that mechanic knowing that it's there and instead just get inside of the car to put their items in it. Took me a bit to realize I could open doors outside the car to be fair.
  6. This is a confirmed no for vanilla Zomboid. https://theindiestone.com/forums/index.php?/topic/192-commonly-suggested-suggestions/
  7. Here's the 5 Step "Road to NPCs" roadmap: Animations which are currently in public testing on IWBUMS (public test branch) is the step they're currently at. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Here's some extra information on the depth they're aiming for in terms of personalities and traits: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And in case anyone missed the preview of the first iteration of the NPC code for build 42 (hunting) yesterday:
  8. Seems relevant to these long-standers. Still unsure what causes it at all, but it's been here for a while in different forms: https://theindiestone.com/forums/index.php?/topic/24141-erosion-wall-vines-and-growth-causes-green-dotsred-dotshighlight-issues/ https://theindiestone.com/forums/index.php?/topic/24792-more-highlighting-issuesnow-arrows/ https://theindiestone.com/forums/index.php?/topic/24079-green-dot-on-barricading-wallsdoors/ It doesn't occur on only specific places, seemingly. When a container is opened and the looting menu pops up is when a red/green dot shows. Some of the images in those threads might be hard to notice what the problem is, but from what I remember it's: Red/green dots when opening containers (like shelves more specifically) Arrows on the bottom corner of some doors inside buildings while you're outside. Arrows on the corners of some walls. Weird line on the floor (sometimes goes when curtains are closed, sometimes not.) Graffiti become translucent at their ends and being highlighted. Wall vines become translucent at their ends and being highlighted. That's all I can remember from looking at those screenshots again. Minor issue, but definitely annoying.
  9. Are you using any mods? If so, they're best disabled for IWBUMS as they'll only cause more errors and false bug reports than necessary.
  10. Yes, if you die in Zomboid you can load up your old save and continue in the same world - finding your corpse and base and all.
  11. https://map.projectzomboid.com/ Presume you've found that by now, but for anyone that finds it in the future. Very, and with more to come (Louisville and Fort Knox being the biggest and most major locations).
  12. That's odd. Never experienced this before. Some stuff like food shelves don't become transparent, as well as bookshelves. That's normal and may be fixed in the new cutaway system. Walls should always be stencilled out, even if they're black like this. Could you try some of these things if you haven't already? In no particular order: Verify integrity of Steam's PZ files: Right click PZ > Properties > Local Files > Verify Integrity. Update your drivers. Starting a new save (no need to delete the old one) but just to see if there's some compatibility issue. Try messing around with some other settings in-game to see if anything changes. You'll probably need to restart PZ a few times to see if any of them work. Try disabling any mods and start a new save (won't delete your save).
  13. Could you try toggling the "New Roof Hiding" setting and see if that changes anything?
  14. MadDan2013

    Reloaded

    There was, guess posting here was forgotten about though. https://projectzomboid.com/blog/2019/07/new-spiffdoid/
  15. Old man + cane as a weapon that when used causes you to trip, yell out in pain and die in agony elevates PZ to a masterpiece of a game. Really though I can't wait to see the mods that come from this update. Not sure if something as complex as this is on the table or how long the tools would take to learn, but stuff like this would be incredibly cool for sure.
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