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MadDan

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About MadDan

  • Birthday 01/01/1997

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  • Gender
    Man
  • Interests
    Music, Programming, Tech, Guitar... Project Zomboid?

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  1. If the game is in your wishlist, you'll be notified. Only a few hours left, we can't announce sales ahead of time.
  2. I'm not sure why you've linked a Reddit post that seems completely borked to even look at, I'm not even sure what it is. Edit: It didn't load on mobile, now I see. But we've blogged on NPCs maybe a year ago and went in depth about them. The first instance of human NPCs is currently planned for Build 43. Technically the first instance of NPCs is Build 42 with animals.
  3. This is talking about Build 42, which isn't out yet. There hasn't been a public update to the game since when Beard said. If you're using mods it may be causing the issue.
  4. MadDan

    discord ban

    Go to this Discord server, there doesn't appear to be anyone by that name banned on our main server.
  5. That "learning from EA" post above was purely facetious. Thankfully.
  6. https://steamcommunity.com/sharedfiles/filedetails/?id=2900823283 There is this mod, but I'm not sure if it is still functional.
  7. Interesting timing, we have a blog addressing mobile and console plans posted a few days ago. In short: It's a no. https://projectzomboid.com/blog/news/2024/01/project-zomboid-mobile/
  8. Personally, I gotta address this thing because it irks me always seeing stuff like it thrown out as fact: "I can say without exaggeration that the entire game is driven by the community, and that the game is not becoming less popular due to the lack of attention from the developers to Build 41." I've explained this myself numerous times and frankly it sickens me seeing it. It's looking at it through a narrow scope, obviously people are going to play with mods, or at least most of them, at some point when we support them as we do, and every game will have mods that outweigh ANY development team by absolutely any standard and that is straight fact. We intentionally support them to allow people to play in different experience that we aren't going to, or don't want to do. They don't require testing, they don't require support, they don't require care so sure, anyone can cobble them together and then forget about them and take their time with it with no consequences. Development teams can't do that, not that we would or ever want to. Pitching them against each other frankly is what makes me sick. We are damn fucking proud of our modders and that's the reason we continually support them with more accessibility in modding, but we're also damn proud of our own team taking their time, testing and focusing on getting it right as we have done despite belief of failure, or the next zombie survival game killing us, or the time making people "move on". We get it all takes time, and I personally get how frustrating it is waiting and have been on the other side of this many many years ago so it's equally as frustrating being on the other side and knowing how much effort gets shoved aside when we take our time, as we always do, to deliver something that surpasses the last build, as we always do.
  9. MadDan

    One Door OpenZ

    Copying this from Steam: Well, we agree lol. So this was definitely something we didn't explain in the blog well enough and caused quite a lot of "wtf" reactions but iron veins are something we're considering for "empty slate" kinds of maps, i.e. maps that are *NOTHING* but wilderness, without any sign of civilization. It's mainly something for a concept map we're working on as well as for modders, or MP admins, etc. We're not going to put iron veins between Muldraugh and Westpoint or the like.
  10. That is what we are going for though. It's inevitable that if people survive for years, in a world with no rules - people will become the bigger threat. TWD and other zombie media similar to that, pretty much always ends up the same and that's why it's realistic in that regard. That's not to say that zombies won't be a threat, still, but with veteran survivors it'll be cockiness that gets them rather than inexperience. People are unpredictable, zombies are not. I can't link it now but we have two in depth blogs about the NPCs systems that have been worked on for B43, as of now.
  11. MadDan

    Late game

    There is no cure, it'll always be the story of How You Died - but mods are always there.
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