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About MadDan2013

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    1/5 Lost in the Rain . . .
  • Birthday 01/01/1997

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  • Interests
    Music, Programming, Tech, Guitar... Project Zomboid?

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  1. NPCs will be dropped into the game from build 42, starting with hunting (3D roaming animals etc) Roadmap: Animal preview:
  2. Missing decals like on T-Shirts. (RJ's face, logos, etc...)
  3. He means that the GOG version will be updated to 41.30, today most likely, but including a hotfix that Steam users will probably get today, (which would make it 41.31 for both platforms). Why would they stop releasing hotfixes on Steam?
  4. You seem to be using mods, judging from the map, it doesn't look vanilla. Disable them all and try on a fresh save, see if it persists.
  5. As of now, it doesn't stop broadcasting.
  6. This will most likely be a thing in the Hunting update along with some more stealth animations/mechanics. https://pzwiki.net/wiki/Upcoming_versions
  7. Seems to be random, and no range so far as I can tell. Sometimes it's at a number you can't tune to (eg. 90.3) where you could only tune to 90.2-90.4 in that range. My fix for that is just go searching for one already pre-tuned. You'll have to venture out a good bit to find one if you're on the same save. Not all radios have it tuned either.
  8. Try walking away from the car and pressing V.
  9. Please try without mods and see if it still occurs, otherwise we can't really be sure whether it's in vanilla or not. If you're using mods and experience a bug - it's best to disable and start fresh and see if it still occurs.
  10. Closest we really know about any Faction system really at this point: Not sure about the rest of the stuff, but would be cool nonetheless having distinct differences between groups and factions and all.
  11. Please disable the mod and see if the issue persists, and check also in non-modded playthrough on a new save (no need to delete this one) to be sure.
  12. Sorry, but this is so not in the spirit of PZ and would really ruin the game adding something like microtransactions. Something in the future, nearer to 1.0 would be possibly a merch store (for example T-Shirts or the like), and a soundtrack release. Not sure how the merch store plans go/would go but I'm heavily against any sort of microtransactions or custom skins, and I don't think I'm alone there in this community.
  13. Well, clearly it didn't make it into the "next IWBUMS build" but they had a blog about expanding the way power works here https://projectzomboid.com/blog/2018/08/powerdoid/ I presume it might still be on the cards after this build gets stable? Who knows. Either way, I would love it. More ways to allow more dynamic horror, the better. Imagine going through a school during a storm and then the lights start flickering or something. Especially with the new zombies sounds, it'd be great.
  14. Would be nice for sure. I'm not sure how many people even use that mechanic knowing that it's there and instead just get inside of the car to put their items in it. Took me a bit to realize I could open doors outside the car to be fair.
  15. Seems relevant to these long-standers. Still unsure what causes it at all, but it's been here for a while in different forms: https://theindiestone.com/forums/index.php?/topic/24141-erosion-wall-vines-and-growth-causes-green-dotsred-dotshighlight-issues/ https://theindiestone.com/forums/index.php?/topic/24792-more-highlighting-issuesnow-arrows/ https://theindiestone.com/forums/index.php?/topic/24079-green-dot-on-barricading-wallsdoors/ It doesn't occur on only specific places, seemingly. When a container is opened and the looting menu pops up is when a red/green dot shows. Some of the images in those threads might be hard to notice what the problem is, but from what I remember it's: Red/green dots when opening containers (like shelves more specifically) Arrows on the bottom corner of some doors inside buildings while you're outside. Arrows on the corners of some walls. Weird line on the floor (sometimes goes when curtains are closed, sometimes not.) Graffiti become translucent at their ends and being highlighted. Wall vines become translucent at their ends and being highlighted. That's all I can remember from looking at those screenshots again. Minor issue, but definitely annoying.
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