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About MadDan2013

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    1/5 Lost in the Rain . . .
  • Birthday 01/01/1997

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    Music, Programming, Tech, Guitar... Project Zomboid?

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  1. MadDan2013

    Project Zomboid is In Need Of A Change Of Design

    Now that's a great idea. For radios/car radios use a different style of music than the game's music suited to the 90s. That would be far more suitable in my opinion.
  2. MadDan2013

    Screen Shot Submission

    Well I posted mine on Steam and Discord with the cop car in the blizzard (I just thought it looked really cool) and it was used for Snow DaZe which was a nice surprise. They'd probably take it from here too no problem, but I think in general they find any screenshots posted they think would suit the blog-post.
  3. MadDan2013

    Thunder soundtrack

    Damn I never actually noticed that before. I think they may have used a lot of free sounds so it'd make sense for some of them to not work in complement with the game sometimes. It's actually my biggest gripe with the game at the moment, the overall sounds/quality of them. The rest of the game (especially with animations, water, cars) is pretty polished, but the sound effects can often be of very low quality and maybe some popping/white noise. For example (besides the one you mentioned): Open/close car door has massive white noise that hurts my ears. (thank god for the mod) Car horn has a distinct *pop* sound at the end of it, cutting off abruptly. Hitting zombie sound effect has a distinct *pop* noise at the end of it, cutting off abruptly. Some sounds are very low quality also and maybe too loud. Just in general I really wish we had a sound overhaul for the game. I was intending on making a mod, but there's few things you can do to separate stomping a zombie from hitting with a weapon sound effect. I also noticed that when you move while a sound plays (e.g, getting out of car) it causes crackling so I gave up on that.
  4. MadDan2013

    Door shake optional

    I'm not sure if you're asking me but if you are, I know they added after I suggested it recent in an IWBUMS which I think is released now. I have a post thanking one of the Devs changelog posts.
  5. MadDan2013

    More highlighting issues/now arrows?

    No problem. Triangles at doors too and luminescent wall vines. I have no idea what's causing it, it used to just be on Erosion vines (was a consistent issue) but now it seems to be everywhere. You described it much better than me though.
  6. MadDan2013

    More highlighting issues/now arrows?

    I'm not too sure how to show you other than the images. Look at the graffiti in the first images, near the wall vines a few images down, and in the last few pictures near the doors/windows, you can see arrows.
  7. MadDan2013

    More highlighting issues/now arrows?

    It's PVP for multiplayer. Green is for safety on, meaning you can't damage others. Red turns it off and places a skull over your head, and allows you to damage others.
  8. Well, we got one of them down in terms of Erosion (seemingly). However, like all bugs fixed in Software, they multiply like a disease and spread to the rest of the program! (game). And they've evolved into arrows in some places... Attention: The second and third picture might be hard to notice, but there are red dots above the shelves. They're everywhere!
  9. MadDan2013

    New Update 40.26 Bugs that i have Found

    I have this too. (Freezing every 5 to 10 secs for a split second) Can't really add much more but just adding my name to the list. It's very noticeable when running especially. Core i7 6700 16GB RAM GTX 1070
  10. MadDan2013

    IWBUMS Beta: Version 40.35 Patch

    May I say with no hesitation and regret that I love you?
  11. MadDan2013

    Slow motion on Multiplayer

    Glad it worked! Unfortunately, I have no idea why it does work though so I don't know if it's actually possible to be fixed so we can play at 60FPS again.
  12. MadDan2013

    Font sometimes seems blurry/difficult to read

    Actually, quick question: What size is your inventory font in-game? This only happens to me on medium or large font size. I tested small and it was much crisper. If you try medium or especially large you should notice the text being a bit blurry or low-quality might be a better way to describe it.
  13. MadDan2013

    Door shake optional

    Please, pretty please allow us to reduce and turn off the door shake option. I love the trees and everything else shaking and how much it adds to the environment, but the doors look really wonky shaking so violently, especially when you try a locked door. I really haven't felt this negatively toward a feature added to the game, but in my opinion, it looks really wrong and cartoony/childish. I would so love an option to disable it or reduce it significantly. SUGGESTION ADDED Thanks!
  14. Okay well, that's good that others are getting it too, so it's not an issue with my own game. This guy on the Steam forums also has the issue:
  15. MadDan2013

    Animation videos

    As far as I can tell, no. I've been looking back too and downloading the videos just because it's a pain to go through months and months of Mondoids/Thursdoids as you said. They seem to start from mid-late 2014 (including the sprite-based(?) or hardcoded(?) old animation system) so if you keep clicking at the bottom to go to the next news update it might be quicker and then download those videos so you don't have to look through it again.