MadDan2013

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About MadDan2013

  • Rank
    1/5 Lost in the Rain . . .
  • Birthday 01/01/1997

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    http://www.game-debate.com/members/index.php?member=Maddan2012

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  • Gender
    Man
  • Interests
    Music, Programming, Tech, Guitar... Project Zomboid?

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  1. MadDan2013

    What happened to the story and the NPC survivors?

    Might as well chime in here as well. TIS truly has something special with Zomboid. Lots of people seem to think "just another zombie game" but is there really one that gets as close to the original depiction of zombies + survival? Max Brooks? The Walking Dead? Besides the (hopefully good) upcoming Dead Matter, no. Maybe Dead State? 7DTD, SoD and countless other games have special zombies, their own lore and settings, more arcade-y gameplay. DayZ has barely any zombies. Resident Evil is a completely different type of game. You get the idea. Zomboid is one of a kind, and it can be a fault too, since if it were to fail, no other developers would risk trying something like this and that would be sad. It's the only game that I've ever seen get the zombie apocalypse and survival correct, Risk + reward, becoming bored and risking your character even though you could live your days in isolation. It's only getting better and expanding on those systems. Insanity (possibly), more negative effects for depression and loneliness. Of course animations/hunting/NPCs just make it better and better. I've just recently hit 600+ hours, and the only real thing that bothers me in the game is the sound effects being lower quality (white noise/popping) so I hope we can get a sound overhaul/update to complement the rest of the polish of the game someday.
  2. MadDan2013

    Jan(im)uary

    I didn't get it either at first but it's supposed to be January, but (im) put after (an) to be an(im). As in January animations. By right I think it should be J(anim)uary. Even if this one doesn't make sense as January isn't "Juary", it's easier to quickly get the animations part of it.
  3. MadDan2013

    Will there be backpack models behind?

    Yep, there's plenty of footage and images of them in action. And some more animation videos if you haven't seen them: https://projectzomboid.com/blog/2017/02/buildstatus/
  4. MadDan2013

    Police Checkpoint. (Before, After.)

    This is really cool. It makes me want to see more stuff like this randomized in the game. Military/police checkpoints showing how they were overrun.
  5. MadDan2013

    More highlighting issues (again)

    Man I feel they won't go away. Once they're fixed, they just get worse. I don't know if it's underlying in the game's code or something but practically every model/sprite has this issue now. These are fixed when the curtains are closed and no light is coming in. But, when curtains are opened: On top of the wall here are red dots/green dots sometimes:
  6. MadDan2013

    Project Zomboid is In Need Of A Change Of Design

    Now that's a great idea. For radios/car radios use a different style of music than the game's music suited to the 90s. That would be far more suitable in my opinion.
  7. MadDan2013

    Thunder soundtrack

    Damn I never actually noticed that before. I think they may have used a lot of free sounds so it'd make sense for some of them to not work in complement with the game sometimes. It's actually my biggest gripe with the game at the moment, the overall sounds/quality of them. The rest of the game (especially with animations, water, cars) is pretty polished, but the sound effects can often be of very low quality and maybe some popping/white noise. For example (besides the one you mentioned): Open/close car door has massive white noise that hurts my ears. (thank god for the mod) Car horn has a distinct *pop* sound at the end of it, cutting off abruptly. Hitting zombie sound effect has a distinct *pop* noise at the end of it, cutting off abruptly. Some sounds are very low quality also and maybe too loud. Just in general I really wish we had a sound overhaul for the game. I was intending on making a mod, but there's few things you can do to separate stomping a zombie from hitting with a weapon sound effect. I also noticed that when you move while a sound plays (e.g, getting out of car) it causes crackling so I gave up on that.
  8. MadDan2013

    Door shake optional

    I'm not sure if you're asking me but if you are, I know they added after I suggested it recent in an IWBUMS which I think is released now. I have a post thanking one of the Devs changelog posts.
  9. MadDan2013

    More highlighting issues/now arrows?

    No problem. Triangles at doors too and luminescent wall vines. I have no idea what's causing it, it used to just be on Erosion vines (was a consistent issue) but now it seems to be everywhere. You described it much better than me though.
  10. MadDan2013

    More highlighting issues/now arrows?

    I'm not too sure how to show you other than the images. Look at the graffiti in the first images, near the wall vines a few images down, and in the last few pictures near the doors/windows, you can see arrows.
  11. MadDan2013

    More highlighting issues/now arrows?

    It's PVP for multiplayer. Green is for safety on, meaning you can't damage others. Red turns it off and places a skull over your head, and allows you to damage others.
  12. Well, we got one of them down in terms of Erosion (seemingly). However, like all bugs fixed in Software, they multiply like a disease and spread to the rest of the program! (game). And they've evolved into arrows in some places... Attention: The second and third picture might be hard to notice, but there are red dots above the shelves. They're everywhere!
  13. MadDan2013

    New Update 40.26 Bugs that i have Found

    I have this too. (Freezing every 5 to 10 secs for a split second) Can't really add much more but just adding my name to the list. It's very noticeable when running especially. Core i7 6700 16GB RAM GTX 1070
  14. MadDan2013

    IWBUMS Beta: Version 40.35 Patch

    May I say with no hesitation and regret that I love you?
  15. MadDan2013

    Slow motion on Multiplayer

    Glad it worked! Unfortunately, I have no idea why it does work though so I don't know if it's actually possible to be fixed so we can play at 60FPS again.