Jump to content

eliw00d

Member
  • Posts

    15
  • Joined

  • Last visited

About eliw00d

  • Birthday 03/05/1984

Profile Information

  • Gender
    Man

eliw00d's Achievements

  1. @VaiN I was just curious, as my earlier question was passed over. Also, setting reload difficulty to hardcore does not always work in MP client-side, and seems like it would be an important server-side setting for PvP.
  2. Sorry to bring it up again, but is there any chance a server setting for reload difficulty is planned? It seems like something that should not be left up to clients, or at least servers should have the option to force a particular setting.
  3. I didn't have time to read through the whole thread, so I apologize in advance if this has already been brought up. However, could there be a server option added to force Reload Difficulty to a certain setting? I feel like this should not be a client-side only option. Something like: ReloadDifficulty = 1 // set to 2 for normal, 3 for hardcore; forces players to this difficulty
  4. Well, where do other items pull data from for their "Remaining" bars? Just so we're on the same page, I took a screenshot: Something like that is what I have in mind, using currentCapacity/maxCapacity. Yes, a lot of the code is very messy, and not just for the UI!
  5. A somewhat related question: how can I add a remaining bar/count to the magazine inventory item that is tied to currentCapacity of a reloadable magazine?
  6. Ah, I see now. The getReloadText functions are never used, but I have an idea of where to go now. Thanks!
  7. Thanks for the quick response, I will take a look at those. Any thoughts on the Reloadable context menu action's text?
  8. Is it possible to add new, or edit old, Context Menu actions via Lua? If not, where? Also, in the Reloadable Lua scripts, there are functions that return text for the reload context menu action, but changing it does nothing. Are they not implemented yet?
  9. Is it possible to have custom (and original) guns show that a magazine has been loaded, and for magazines to show how many bullets they have remaining? Also, I tried searching the forums, but is there a bug that prevents having multiple magazines in your inventory? I had two pistols at one point, and unloading the magazine from one prevented me from being able to unload the other. Basically, I would like to make a mod where spare magazines can be found, loaded, and then inserted into a pistol via the reload key (with empty magazines being put in the inventory if already present in the pistol). Edit: I figured out the spare magazine issue.
×
×
  • Create New...