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Branduff

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Branduff's Achievements

  1. Profession: Construction Worker Good traits: Strong Graceful Athletic Negative traits: Short tempered Brooding Prone to illness Hypochondriac Light drinker I've had a lot of fun with this build.
  2. I know I've seen this in other isometric games, but I couldn't find an example for the life of me. Basically I'm proposing an option to highlight or outline zombies and/or NPCs that are visible to the PC. Ideally they would only be highlighted when being obscured by an environmental object such as walls, trees, furniture, etc. What do you guys think? Have I done a terrible job explaining? I apologize if this has already been discussed, I couldn't find any similar suggestions.
  3. I definitely see where you're coming from, and I appreciate your interest in inventory management mechanics, it's one of my favorite things about this game, other than the entire concept and the fact that it's isometric. What if there was an extra countdown added, something like "checking inventory..."
  4. I think that unpacking times are the reason that this concept is balanced. You're not just turning over your bag and having specific items fall out, you're reaching in and moving each item individually. It takes plenty of time already, in my opinion. Then again, shift-click is missing from 2.9.9.10 and IIRC there's still some balancing in the works for the inventory system so it's probably too soon to say.
  5. Oh, I like this idea, if I understand what you're saying. An inventory button that unpacks matching items into a container, that would save so much time putting things away after going scavenging, especially if it checked all of your bags for you.
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