Quote to the problem. Same Here. Which is very much a shame.
Safehouse settings are
# Both admins and players can claim safehouses PlayerSafehouse=true
# Only admins can claim safehouses AdminSafehouse=false
# Allow non-members to enter a safehouse without being invited SafehouseAllowTrepass=true
# Allow fire to damage safehouses SafehouseAllowFire=false
# Allow non-members to take items from safehouses SafehouseAllowLoot=true
# Players will respawn in a safehouse that they were a member of before they died SafehouseAllowRespawn=true
# Players must have survived this number of in-game days before they are allowed to claim a safehouse\nMinimum=0 Maximum=2147483647 Default=0 SafehouseDaySurvivedToClaim=1
# Players are automatically removed from a safehouse they have not visited for this many real-world hours\nMinimum=0 Maximum=2147483647 Default=144 SafeHouseRemovalTime=200
Edit: Fixed. Pay attention to trepass setting. That and disablesafehousewhenplayer connect are interconnected and rely on each other to govern how invisible walls work