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R4dioS1lence

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Everything posted by R4dioS1lence

  1. Running into an error when reading UI2.pack on version 41.78.16 (current one on Steam as time of writing, outside of Betas). Happens even when creating a new mod from scratch using the program. Reading TexturePacks. f:/steam\steamapps\common\ProjectZomboid\media\texturepacks\ Reading file: UI.pack Reading file: UI2.pack System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. Parameter name: chars at System.Text.Encoding.ThrowCharsOverflow() at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded) at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder) at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex) at System.IO.BinaryReader.InternalReadOneChar() at System.IO.BinaryReader.Read() at System.IO.BinaryReader.ReadChar() at MapMapLib.MMTextures.readString(BinaryReader binReader) at MapMapLib.MMTextures.loadFromPackFile(BinaryReader binReader, Int32 sn) at MapMapLib.MMTextures.readPackFile(BinaryReader binReader) at MapMapLib.MMTextures.Load(String path) at PzEditor.DataAccess.IO.DataImporter.readTextures(String texturePackFolder) at PzEditor.DataAccess.IO.DataImporter.Import(MediaFolderInfo mediaFolder) Finished... Trace doesn't contain info that would help me edit the UI2.pack to try and fix or workaround myself. Anyone knows how to deal with this?
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