Hypothetical stress test: In network mode if you had multiple stationary players form a scattered dot grid pattern around a large area creating a large "streaming net", that means the game (or just the server?) would have to process all those npcs in real-time right? Also if i wanted to script an arsonist npc that goes around looking for fuel, enters houses, looks for the objectOven, turns it on and goes away, does that mean i would also have to define a "simplified" version of that for metamode? or are you going to magic a way for the game to handle that itself?