Hello,
I have an error occurring where zombies wearing the same clothing are appearing or spawning in batches near our base. When I travel out in the world I don't notice this occurring, it seems to be where we are currently doing most of our building and storing.
I know zombies can be attracted to sounds so I was wondering if these were migrating zombies or actual spawning issues. I tried to search online and in the forums for an answer but didn't see one yet.
I don't know if I have a setting changed causing this or what. I also had the zombie spawning set to 0.0 originally but changed it to maximum last night just to try and stop the clone issue.
Using G Portal for hosting. CPU is at 0.07% and RAM is currently 6108 MB / 11264 MB.
Not using mods.
SaveWorldEveryMinutes: set to 2. I saw online that this could have an impact but I never changed this setting so I figured 2 was default and default was okay.
ZombieUpdateMaxHighPriority: Set to 50.
ZombieUpdateDelta: Set to 0.5.
ZombieUpdateRadiusLowPriority: Set to 45.
ZombieUpdateRadiusHighPriority: Set to 10.
Here are my settings for Zombie Config.
ZombieConfig = {
-- Set by the "Zombie Count" population option. 4.0 = Insane, Very High = 3.0, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. Minimum=0.00 Maximum=4.00 Default=1.00
PopulationMultiplier = 1.0,
-- Adjusts the desired population at the start of the game. Minimum=0.00 Maximum=4.00 Default=1.00
PopulationStartMultiplier = 1.0,
-- Adjusts the desired population on the peak day. Minimum=0.00 Maximum=4.00 Default=1.50
PopulationPeakMultiplier = 1.0,
-- The day when the population reaches it's peak. Minimum=1 Maximum=365 Default=28
PopulationPeakDay = 150,
-- The number of hours that must pass before zombies may respawn in a cell. If zero, spawning is disabled. Minimum=0.00 Maximum=8760.00 Default=72.00
RespawnHours = 8760.0,
-- The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum=0.00 Maximum=8760.00 Default=16.00
RespawnUnseenHours = 8760.0,
-- The fraction of a cell's desired population that may respawn every RespawnHours. Minimum=0.00 Maximum=1.00 Default=0.10
RespawnMultiplier = 0.1,
-- The number of hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0.00 Maximum=8760.00 Default=12.00
RedistributeHours = 24.0,
-- The distance a zombie will try to walk towards the last sound it heard. Minimum=10 Maximum=1000 Default=100
FollowSoundDistance = 60,
-- The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum=0 Maximum=1000 Default=20
RallyGroupSize = 35,
-- The distance real zombies travel to form groups when idle. Minimum=5 Maximum=50 Default=20
RallyTravelDistance = 20,
-- The distance between zombie groups. Minimum=5 Maximum=25 Default=15
RallyGroupSeparation = 20,
-- How close members of a group stay to the group's leader. Minimum=1 Maximum=10 Default=3
RallyGroupRadius = 3,
},
}