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CrookedPenguin

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  1. Thank you! I will start with those values and see where it goes! Edited to add: I'll start with 0.25 given that they are all floats. Seems like if it was simply 1-100, it would be an integer. If necessary, I'll decompile to check the recipecode.lua
  2. Hello! I am helping my friend create a mod/cheat to remove the Queasy effect from characters. After my research, I believe I'm correct in saying that the Queasy status is tied to the Sick MoodleType. I thought it might be better to give the user more control, so the core of my plan was to use stats:getSickness(), reduce this by X amount and then stats:setSickness() to the new value. In this way, they could technically lower the negative Moodles individually, though I could prevent them from recovering at some level of severity (i.e.: if stat > X then player:Say("I can't do that") ). My problem is that I can't find any reference to the range of values possible, nor the values that trigger certain status effects. For example, I would assume from the wiki, that as Sickness increases the character progresses from Queasy->Nauseous->Sick->Fever. At what values do these occur? Are there combinations of stats that are required to trigger certain status effects? Given the lack of presence in the JavaDoc, I have to assume it's just a check against the current stat/Moodle levels. Appreciate any direction. I haven't decompiled the core code, and I'm honestly hoping to avoid it if possible. Current Reference/Research Mods: DangerMoodles by DURGAM Leveler's Run by WillieSeaLR200
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