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Shortbuscapn

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  1. So this may have come up before but I couldn't find it. My suggestion is simply to make a check box that allows you to swap the weapon "attach to back" with your current weapon. For instance you are carrying an axe killing zombies and you start getting overwhelmed; you have a gun attached to your back so you pull it out causing your axe to be equipped to back instead of the gun. After you finish with the bulk of the zombies you swap back to the axe without having to open your inventory.
  2. Correct now a days to find those animals that could do both, it would be like 1 in 50 herds or something like that. lol googling Holstein cows comes up with mostly skin and bone cows that you can't imagine finding a steak anywhere on that animal.
  3. The game does a fairly good job of giving you what you can find and it isn't always optimal. In low resource based servers you may only find a meat cow and not produce enough milk for yourself. Another example is your starving and butcher a sheep that produces more wool than meat and only get one meal out of it. Even having just 2 options creates a depth that forces people to keep searching for what they want. Hopefully that makes more sense.
  4. So i know they are not out yet but as a someone who was raised on a farm one aspect of games that was always goofy was devs not knowing much about animals in general. Build 42 adds farm animals and it appears it will hold true to the stigma (cows produce meat(beef) and milk(Dairy), goats produce meat and milk, sheep produce meat and wool, chickens produce eggs and meat). While this is all accurate modern society has shifted to 3 types due to population constraints in needing more. 1. Meat animals: Angus cattle (black), boer goats (brown heads), suffolk sheep (white), cornish cross chickens (white) 2. Utility/byproduct animals: Holstien cattle for milk (black and white), Alpine Goat for milk(brown flecked with black and white), Merino sheep for wool (white), rhode island red chickens for eggs (redish) The purpose of these animals came out of growing population and feed more people with less farmers with each animal yielding more of what they specialized in. 3. Dual purpose animals are one that are more suited for self sustaining farms and are more antiquated now you do not have to look far to find them and most are called heritage breeds they don't produce as much meat or utility item as the specialized animals would but are more efficient for a smaller population that want variety without large amounts of waste. Shorthorn Cattle known for their roan colors traditionally red and white, barred rock or buff orpington chickens are some of the dual purpose animals I am familiar with because I raise them. I think this comes very relevant to zomboid as it is almost a pioneering game where the forced shift from a base with dual purpose animals for self sustaining to a multiplayer or ai bolstered base would need more specialized food source. Also adding other cuts of meat such as brisket or ribs and scaling butchering with cooking skill to where you get less with lower skill.
  5. I agree with this though I was kind of surprised when everything matched up after replacing a door. (cars have more detail than any other game I have played with more realistic graphics. It would be neat to add this just to make it so if you wanted a matching car door or hood you would actually have to search for another matching car.)
  6. Shortbuscapn

    CritterZ

    I feel I speak for most when I say we all assumed release was close due to the amazing leaps forward the dev team has been showing in the last 2 months. We appreciate the updates everything looks amazing
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