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Scyth33

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  1. I believe a better way to balance would be to be a little more lenient with exhaustion yet increase toughness of zombies. One of my most fun playthroughs were with insane tough zombies. This alone meant that I couldn't simply go anywhere and fight my way through it but that I had to carefully choose my fights and retreat when there were too many to fight since taking on more than 5 without splitting them was pretty much a death sentence. It could be seen as tedious sometimes but I had a blast. In my opinion, melee combat as a whole could use a rebalance. A player character without any fighting skills should not be able to take on several zombies at a time. Although exhaustion working as a cap to the player fighting ability is nice I think that either swing time should be increased or mobility should be reduced while swinging. Of course damage could be increased to make every swing more important instead of mindlessly mashing the same button hoping the zed is dead. I think that this alone should mean that people wouldn't be able to consistently take on several zombies simply by running back and hitting. After all there isn't much ground in general pop culture zombie lore for this kind of behavior. For example I've never seen a zombie movie where characters simply run back swing then run back repeteadly to trim a horde.
  2. I honestly think Sandbox should be split into it's own category. Then you would have something like. ----- Sandbox checkbox Beginner (or Casual) Sandbox list of options Survival (default experience) Hardcore (or any higher difficulty than the default experience) ----- Selecting the sandbox checkbox would let you tweak with the presets to adjust to your liking. Pretty much like the proper zombies checkbox does. Also in my opinion Last Stand is it's own gamemode separate from the survival gamemode and I would place in another form or menu like if it were some kind of extra (which coincidentally it is ). About the problem of people diving into the normal difficulty I would simply add a pop up the first time saying something like "Hey, it seems like this is your first game! Project Zomboid is a very unforgiving zombie apocalypse survival game and we REALLY recommend playing your first game on the Casual difficulty to learn the ropes." with a "don't ask me again" checkbox.
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