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rotacioskapa

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Posts posted by rotacioskapa

  1. Im not sure if this is the right place for this, but here i go:

    Server goes online 30min before the race starts. 
    People may join, create and set up their traits/characters for that time. But can not actually get in-game yet.
    After 30 min passes noone else can join the server, and the game begins.
    Leaving the game means you are out.

    Is that even possible to mod like that?

     

  2. In order to get white-listed into the server go to this forum and send the creator a username and password of your choice (make sure it's not your forum or steam profile login info, he wishes for your username to be your rank [mine being CDC DO Jackson Paul] and name.)

    who should i send this to?:D

  3. Name: Daniel Fodor

    Age: 24

    Sex: Male

    Role/Division: Engineer

    Time Zone: GMT +2

    Usually Online: 24/7
    Character bio:

    Born in Hungary, his parents died in a car accident, thats when he decided to cut all his relations, and never searched for new ones, pulled up a wall around himself.  After he finished the university with perfect grades, he tried to start a new life far from home.  At Muldraugh he ran out of cash, and had to get a job to continue his lonely journey. The place he got accepted was the car repair shop near the highway, he was way over-qualified for this job, but he knew a lot more awaits, just have to get further. He slept in a garage near the shop while he was working there. After the apocalypse began, he realised, things might just go his way, the world where relationship is no longer the keystone of life, where money is worthless. He felt lucky, he is still alive, and everybody else seemed to be (un)dead. He went south on the road, trying to overcome his agoraphobia (which was developed with the apocalypse), he stopped in every single building to calm down, but soon he had no choice but to move fast before the zeds catch up. The panic attack was around the corner
    when he saw a blinking light at the police station. 
    STORY BEGINS.

    post-657-0-22388400-1406829144_thumb.png

  4. So once you've basically looted the entire area near your base, there isn't really any other way to get food other than farming, which takes weeks. I noticed that they said they might add animals in the future, and I thought it would be a good idea if you could hunt them for meat. 

    Something like a dear could spawn in the forest, which would run when it sees you, but if you manage to shoot it down. you can get some meat from it. It would be a great alternative to farming your food.

    actually farming stuff should give some seeds too, cuz you cant recycle things, and thus you run out of seeds sometimes anyway and die starving

  5.  

    Sandbox, obviously. It's just better.

    Out of curiosity, in what way is it superior? Doesn't it just boil down to preference? Survival is technically the "realistic" difficulty (the golden standard, if you will) -- the way most people (I assume) play when they are looking for a decent challenge.

     

    i play sandbox with sprinters, tho i set the zombies to extremely weak and fragile, but i like sprinters :D

  6. Probably a question better suited to the general section of the forums.

    But otherwise it's likely we'll physical forms of transportation that don't rely on fuels and don't make loud sounds. I'm unsure myself as to what will actually be included I've been unable to find any references. it is possible that transportation has not been thoroughly planned yet as the developers have been very focused on NPCs and bug fixes to the craft, building and farming systems.

    Yes, better make existing stuff working, before putting in the new stuffs to have work with :D

  7. Random events would occur when you use some of your skills, like building barricades, cooking or even when you enter a broken window.
     

    1. Climbing through a smashed window could scratch you with a chance of 1 to 5%
       
    2. When building using the carpentry skill or cooking, you could also get harmed depending on your skill level. Not only getting harmed but you could also make a mistake, like accidentally drop the hammer (making noise) and so on.
    • An example chance to get hurt/make a mistake if using a skill based action:
      (5-[CurrentSkillLevel]+[CurrentNervousness]+[CurrentTiredness])%
      Where CurrentNervousness and CurrentTiredness are some functions based on the ingame stat. (Since i dont know the range of those numbers).

    These events should be rare to keep the players frightened when they occur (but the chance should depend on Nervousness, Tiredness and the current skill level).
     

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