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Bullet_Magnate

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Everything posted by Bullet_Magnate

  1. I don't know if this is so much a "bug" as a "we haven't gotten around to that yet" ... Basically just noting for the record that when a vehicle is parked inside a garage / under a roof / etc, the windshield still reflects the sky. Not a big deal, but maybe a cosmetic tweak worth making at some point.
  2. As an aside, the existence of the inside trunk release probably renders item 3 (prying trunks with crowbars) a non-issue, since the player can more easily smash a window with the crowbar and get at the trunk release instead.
  3. In addition (based on the last item in the article linked above), one could argue that a rifle sling should give a trained shooter (aiming 5+ ?) a small accuracy bonus.
  4. Good to know -- thanks! Might be a little too subtle though; I've got almost 590 hours in on the game and never noticed / figured that out. Hopefully that doesn't say more about me than the trunk release UI ...
  5. Having books and magazines disappear after reading doesn't seem to make much sense for non-Klingon survivors. I hate losing their value as fuel / tinder. Would it be possible to give them a long cooldown instead (so the same magazine / book can't be used for boredom / stress reduction for a long time) ?
  6. Was thinking it'd be a nice if: 1. Food items stored in containers outdoors during cold weather would refrigerate / freeze (depending on temperature). 2. It was possible to collect snow and/or ice during winter and put it in refrigerators / freezers / coolers to keep the contents cool. (I don't *think* item 1 already occurs in the game -- apologies if it does.)
  7. Could be interesting to add gasoline spoilage, at least as a Sandbox option. Gas typically has a shelf life of about 3-5 months (diesel, 6-12), after which it won't burn properly in engines to due buildup of solids -- resulting in the engine performing poorly, or not at all. Since there's no influx of fresh gas, this could be implemented as a straightforward across-the-board performance decrease over time in all gasoline-powered vehicles and generators.
  8. Here are a couple of minor adjustments to cooking that I'd like to see: 1. Once put in a soup or stew (i.e., soaked in water/broth), the various types of dried beans should not impose a thirst penalty. 2. It should be possible to use beer, wine, and bourbon as a spice / seasoning in soups, stews, and stir-fries.
  9. In addition to boiling, it might make sense to add the following water purification options: 1. Allow a small quantity of bleach to be used to purify a large container of water. 2. Water purification tablets. 3. Portable camping / hiking water filters. All three are commonly used, and would have been pretty freely available at the time of the Knox Event (tablets and filters would probably be found in the same locations as tents, backpacks, military gear, etc.).
  10. Some things I'd like to see on this point: 1. Have an option in the vehicle radial menu to unlock the vehicle trunk (I think most cars by the early 90s had a trunk release lever by the drivers' seat or in the glove compartment). 2. With some vehicles (like station wagons), smashing the rear windshield should give access to the "trunk" / rear storage area. 3. It seems the player should be able to pry open most sedan-style trunks with a crowbar, given some time and effort.
  11. I was thinking it'd be nice for survivors using long guns to be able to assume some basic shooting stances -- at least prone, sitting, and kneeling -- with corresponding accuracy bonuses. It would also be cool if survivors could crawl, granting a stealth bonus at the expense of movement speed.
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