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LocoDuvet

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  1. 1. Xbox 360 wired controller. 2. Yes 3. Yes it works fine. It's relevant and easy to navigate and understand. See further notes at bottom of post. 4. It feels fine. Some things I have to get used to (like having to close Loot/Inventory using Y instead of B. B is kinda the default Close/Back for me, even more so when it's used like that in other menus. 5. Default bindings, toggle run, continuity in what buttons do. See notes further down. 6. No 7. I feel this would be a very bad change. Having the option of navigating inventory and maybe switching weapons while running is essential. 8. No bugs, except one in main menu. And I really tried breaking stuff, switching back and forth between keyboard and mouse, pressing odd button combinations etc. If you change any screen settings (thus prompting the "Keep these screen settings?" dialog window) the controller is left in the Optionsmenu when exiting to main menu. If I press A I can see the options drop down menu opening up. I have to press X again to actually get the controller out to the main menu. Link to screenshot 9. I cranked all Display settings up as high as I could and noticed no bad impact. Some small stuttering while running a car forward at very high speed. 10. Can't really think of anything off the top of my head. I mean, big things like quests and NPC:s and a story mode would be nice, but the game is really enjoyable in it's current state. Now, I took some notes while playing. I'm just gonna leave them here unformatted. They're a bit of a mess but are my thoughts while playing. I'm using a Xbox 360 wired controller, starting the game via steam big screen. I've also never played PZ with a controller before, although I am used to playing games with a 360-controller. In the Sandbox options, I would have liked to be able to use Start instead of having to select next. Same for Customise Character screen. When first getting to the Sandbox options screen, left menu (with Population, time etc.) should already be selected. That's where my eyes drift and that's where I'm assuming my cursor is. Also, having to press B after fiddling around in the menus to even get to Next is very unintuitive. I expected to be booted back one screen when pressing B. Toggle run would be a nice addition. Having to use B to climb through a window after opening it feels weird. You are often enforcing B as the Cancel-button, and coming from playing with a keyboard I'm used to being able to open the window with a tap of E and then longpressing E to climb through. Something similar would be nice to have on the controller, opening with A and climbing through with long press A. Having A bring up menus in Loot and X in world also feels like a strange default option. Continuity is king. I have melee bound to LB, RB is Toggle Mode and RT is Rack Firearm. However, LB does nothing but the Push back-animation when wielding a baseballbat in both hands. Toggle mode swings the bat like I'm expecting from Melee. This might be an error from my side, not understanding the terminology of the Controller bindings but I figured it's worth mentioning. When using LS for aim and RB bound to Toggle Mode to swing my bat, I get a weird jerking of the screen, almost like panning the camera when using a mouse.
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