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Intulect

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Posts posted by Intulect

  1. Thankyou PZ Dev team and new welcomes for the great content, changes, and optimization thus far, look forward to seeing what B42 bring to the table for MP Server hosts! <3 Much love

  2. We have Music mods(With community requested music addon), Map mods, Above average zed pop with lowered respawn, Lots of car mods! Boats! AND MUCH MORE!

     

    discord.gg/eeJjYad2pC

     

    KFZ PVE
    IP: 45.159.4.23
    Port: 55600

     

    KFZ PVP
    IP: 31.214.128.180
    Port: 10070

    -------------------------

    All servers have a 32 max player count, and have 128gb RAM backing them up

     

    We also have an advanced server open to Server Veterans, Donors, and Event winners! (Includes night sprinters, toxic fog, hydrocraft etc!) - We look forward to seeing you surviving in KFZ <3 !

  3. Also to add, if your CPU is slower than the data being processed, it will be offloading more to the RAM, which in turn a DDR4 stick will show something that'd usually be around 500mb ,where as running the same thing on DDR3=1.5GBish, and DDR2=5GBish, since these sticks cant compress data as well

     

    "When i see that people with uber rigs, involving 8/12/20 cores and RTX do have also problems to get the game smooth, i m wondering what kind of computer is able to run the game in good conditions."

     

    I run-

    3600x OCd

    2060 Super OCd

    16gb DDR4

    NMVe+SSD+HDD (PZ Running off NVMe)

     

     

    "when going one floor up or down in houses, i can see my kids falling from nowhere instead of going down the stairs.

    If i jump over a fence, one of my kid sees me on one side, the other not

    item loot is random, my kid grabs an item, he sees it in inventory, but in fact the item is still on the ground, and will disappear from his bag later on

    travelling in a car over a speed of 50 gets them ejected from the car to end up in the middle of a pitch black forest with roadsigns cone everywhere

    Fighting is EXTREMELY hard

    Characters teleport"

    ^

    This I see often in the 3 high pop servers I run, if RAM gets low on server end, everyone drops, and player side desync is kinda a nightmare, but we live through it while these beautiful devs work their magic.

     

    Aside from this I have no issues however, issues are 100% to do with MP and will be sorted out as optimization in games usually is, looking at it logically, it was far more prevalent to deal with the cheaters, then move forward with fixing the small desyncs and such, so they had some hiccups as cheaters plagued for a small period (which was quickly fixed beautifully)

     

     

     

  4. LOG  : General     , 1650462850232> Memory free: 76.0 MB - This portion is quite odd as it should be higher, I would look at testing your ram speeds as you are DDR3, your sticks may be dying (Just realized you said DDR3 in higher post, and DDR2 latest, if DDR2 that is 100% the issue)

  5. On 3/20/2022 at 8:59 AM, Tchernobill said:

    Hi,

     

    Is there a way to distinguish between different patch subversions for a same PZ Build ? Like a very-minor number.

     

    Regards,

    I don't believe we received a subversion, rather a skip of 41.67

  6. "We apologise for these small patches, and know it’s annoying having to wait for a server owner or host to update, but we hope that this will be the last of these smaller niggly patches for a while."

     

    Please push 41.69 with BETA rollback option on release as players need something to rollback to while waiting on server hosts to update the server

  7. This patch looks absolutely beautiful, extremely minimal mod functionality lost aswell- been testing for 2-3 days now dedicated server on beta no issues! Can't wait, looks great compared to how 41.66 was pushed (no offense at all it was needed due to hackers anyways)

     

    Random question- will we get the ability to edit PhysicsDelay again in the future? It really seemed to help with desync in vehicles

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