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Intulect

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Everything posted by Intulect

  1. Intulect

    Walk in the Woodz

    Thankyou PZ Dev team and new welcomes for the great content, changes, and optimization thus far, look forward to seeing what B42 bring to the table for MP Server hosts! <3 Much love
  2. PVP/PVE Heavily modded with Riverside as safezone from PVP, feel free to come join aswell as our discord @ https://discord.gg/CZMZD68fd8 - We strive to be a close knit community, aswell as offering the top mods available to Project Zomboid! Thankyou for clicking and Happy surviving! Hope to see you in KFZ
  3. We have Music mods(With community requested music addon), Map mods, Above average zed pop with lowered respawn, Lots of car mods! Boats! AND MUCH MORE! discord.gg/eeJjYad2pC KFZ PVE IP: 45.159.4.23 Port: 55600 KFZ PVP IP: 31.214.128.180 Port: 10070 ------------------------- All servers have a 32 max player count, and have 128gb RAM backing them up We also have an advanced server open to Server Veterans, Donors, and Event winners! (Includes night sprinters, toxic fog, hydrocraft etc!) - We look forward to seeing you surviving in KFZ <3 !
  4. Also to add, if your CPU is slower than the data being processed, it will be offloading more to the RAM, which in turn a DDR4 stick will show something that'd usually be around 500mb ,where as running the same thing on DDR3=1.5GBish, and DDR2=5GBish, since these sticks cant compress data as well "When i see that people with uber rigs, involving 8/12/20 cores and RTX do have also problems to get the game smooth, i m wondering what kind of computer is able to run the game in good conditions." I run- 3600x OCd 2060 Super OCd 16gb DDR4 NMVe+SSD+HDD (PZ Running off NVMe) "when going one floor up or down in houses, i can see my kids falling from nowhere instead of going down the stairs. If i jump over a fence, one of my kid sees me on one side, the other not item loot is random, my kid grabs an item, he sees it in inventory, but in fact the item is still on the ground, and will disappear from his bag later on travelling in a car over a speed of 50 gets them ejected from the car to end up in the middle of a pitch black forest with roadsigns cone everywhere Fighting is EXTREMELY hard Characters teleport" ^ This I see often in the 3 high pop servers I run, if RAM gets low on server end, everyone drops, and player side desync is kinda a nightmare, but we live through it while these beautiful devs work their magic. Aside from this I have no issues however, issues are 100% to do with MP and will be sorted out as optimization in games usually is, looking at it logically, it was far more prevalent to deal with the cheaters, then move forward with fixing the small desyncs and such, so they had some hiccups as cheaters plagued for a small period (which was quickly fixed beautifully)
  5. LOG : General , 1650462850232> Memory free: 76.0 MB - This portion is quite odd as it should be higher, I would look at testing your ram speeds as you are DDR3, your sticks may be dying (Just realized you said DDR3 in higher post, and DDR2 latest, if DDR2 that is 100% the issue)
  6. I don't believe we received a subversion, rather a skip of 41.67
  7. map download from server timed out, simple, likely an internet or connection to server issue
  8. Intulect

    Next Up

    "We apologise for these small patches, and know it’s annoying having to wait for a server owner or host to update, but we hope that this will be the last of these smaller niggly patches for a while." Please push 41.69 with BETA rollback option on release as players need something to rollback to while waiting on server hosts to update the server
  9. Is there a specific way to update for MP, doesnt seem to update on server restart? (Using Nitrado hosting)
  10. This patch looks absolutely beautiful, extremely minimal mod functionality lost aswell- been testing for 2-3 days now dedicated server on beta no issues! Can't wait, looks great compared to how 41.66 was pushed (no offense at all it was needed due to hackers anyways) Random question- will we get the ability to edit PhysicsDelay again in the future? It really seemed to help with desync in vehicles
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