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Gilzar

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Everything posted by Gilzar

  1. Gilzar

    Zleigh Ride

    Love the work you guys are doing, and really looking forward to the next big update... when it comes out... eventually. That said, only one criticism. WTF is up with that 'cabin'? Have... have you never seen a cabin? The kind that bushmen build with nothing but an axe and a good amount of trees? Hint: The logs are laid HORIZONTALLY with notches cut into them to hold them together! Not... whatever TF is going on there, with vertical logs strapped with rope! Sturdier, easier to seal cracks, and doesn't require any joining items like nails or bolts. The entire structure can be built with no more supplies then an axe and sufficient quantity of logs. This vertical structure looks less like a cabin and more like a shed... a shity shed. A shack at best. I mean, if that's what you're going for, okay. But please don't call this a cabin. Source: Live in northern Canada. Have seen a lot of cabins. Grew up in a cabin. Spend summers at the fish-camp in a cabin. All were horizontal logs. The fish-camp cabin had moss caulking in the walls and hinges on the door made of leather straps. The only material used in it's construction that you couldn't source within the immediate area was 4 small panes of glass, and the eight nails holding the leather 'hinges' to the wall and door. It was also nearing a hundred years old, being an original trappers cabin from around the gold rush. Okay, maybe there's some differences and that in the images is a cabin according to Kentucky standards... but if so I'm seriously disappointed in our southern cousins. Or the vertical logs are for balance reasons, because a well built horizontal log wall is pretty much indestructible as far as zombies are concerned.
  2. No ghosting issues, even when pressing as many keys as the keyboard will output, they all disengage properly the moment I let go. Would keyboard ghosting affect mouse input too? I'll try to reproduce it without mods. Damn intermittent issues are a pain to try and reproduce though.
  3. Ver: 41.66 Type: Multiplayer Server: Host Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2744581696 Description: This bug has been popping up for the past few days on my local server (I am host). I've experienced it a bunch, and the other (remote) player has seen it a few times too. I am walking (Have not observed while running or sprinting) along, when suddenly my inputs stop affecting the game. The character keeps walking in the direction I had been going, and trying to change direction, switch to combat mode, or even press the escape key do absolutely nothing at all. This state continues anywhere from 'just long enough to panic' and a handful of seconds. I've had a couple of really nasty close calls because of it, where I needed to change direction to avoid a hoard, only to have my character ignore me and just mossy on into the middle of the pack. Once the state ends, any key-presses and mouse inputs I had engaged in all trigger immediately, often leaving me with an open menu screen. It feels like lag, but only on the input side as the game is still moving perfectly normal, and no teleportation to match client/server happens, nor does the character STOP moving, as would be the case if no input signal was being received. Also, I am hosting the server so there shouldn't be any miscommunication there. I have a number of mods I am running, but none of them affect user input. Mostly vehicle mods, UI improvements, and a few balance tweaks, see the collection posted above. Reproduction: Unknown, seems to be random but happen a few times over a few hours of play? May be happening more often, but as long as I am walking in a streight line, I wouldn't be aware of it. It's only noticeable when I need to change directions/stop.
  4. Gilzar

    Holy Cow

    I like MOST of what I saw in this update, but one thing worries me greatly with the planned skill rework. You talked about how team work will be needed, but that some alteration will be in place for solo game players... but PLEASE INDY STONE! Don't forget about the small servers. I play on a local server with only 2-3 people max, literally just me and a friend or two. If the multiplayer version of the skill system is balanced around player numbers so communities require extensive teamwork (and hence population), and then still have to trade with other communities, it will absolutely DESTROY our ability to play the game. Seeing as our community is the only one in existence. And only has 2-3 people. This of course might solve itself once NPC's are in, if they can take the place of those other communities/players, but until then, it could be a serious issue that I didn't see mentioned in the update. (I wanted to create an account to login with, but apparently yahoo.ca is not a 'real' enough email address. Guest for life!)
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