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Hyraga

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  1. Hyraga

    Holy Cow

    Sounds like excellent news to me! Congratulations to the new members of the team! Regarding the changes, the addition of animals will give the game a lot more life, at least until the NPC update comes to life. It does not matter if they are simple codes that wander around, at least the addition will be appreciated and it will give security that it will improve in the future. Regarding the experience modifiers in jobs/actions of professions not related to it, I think it is excellent that with this you give a more consistent use to the multiplayer experience, and that each one dedicates themself to a certain profession to better exploit teamwork... but I only ask that you do not forget those of us who play the game individually. That it does not become unfair, or even impossible to survive because of a character who after 3 months of survival still does not know how to create a wooden box because in his past life he was a policeman. Although I am not the one to tell you what to do with your work, much less the right one to give advice, I would still like to leave you my humble opinion of what addition would be highly appreciated by all players, and that is the basis of the game: The Zombies. I think that a good addition in the future would be the integration of some modifications in the main and only enemy of the game and the one that the whole game revolves around. It could be, for example, that there is a very small percentage, but I mean very small (so that the player never gets used to it) of "dumb zombies" (zombies without a voice, I don't know if the translation "dumb" is correct, it sounds silly to me) of whom you can only notice that they approach you by the sounds of their footsteps, and not by the typical zombie moan. There are certain well-known mods that you may already be aware of that add classes of zombies that have abilities. Although some of these mods break with the realism of the game, perhaps it could be adapted, for example, zombies with protections which have much more resistance than the normal zombie; or maybe also "plagued" zombies that could start spawning after several weeks in the game and that thanks to their decomposition can make us sick if they damage us with a laceration or a scratch (even if they haven't infected us with the main virus). Obviously, this can be configured in the Sandbox options for those who don't want some of these changes. Anyway, I created the account especially to comment on all this and to thank all of you for continuing little by little with the project. You have a very nice little piece of game monster on your hands, with a ton of potential (if you watched the YouTube channels or the Steam reviews, you'll more than likely know about the good reviews your game has). You just need to polish it well, and like all good things, go easy and don't rush. It is preferable to test everything well and that there are no bugs that ruin the player's experience (Bugs will always be there, every game has them, but the important thing is that there are no bugs that ruin the player's experience). Anyway, I apologize if my text sounds a lot like Google translate, because it is. I can read English without problems, but I have a hard time writing it.
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