These are suggestions that I don't know if you've already made them, but that would certainly increase the immersion in the game.
In short, it's having more interaction with objects.
I think is easily of implement in parallel development in near future updates.
Interaction with tiles/ objects that affect your character:
- Sit on chair/couch, improve Endurace/Tired rate.
- Lie down in beds, without sleep, slow drecreasing tired/Endurace.
- Lie down in medicinal bed, reducing/drecreasing sick rate, with can be upgrade with mobile bloodbag next to bed.
- Play in fun objects and tiles can take the stress/unhappy out of the character, such as pimbal, videogme, arcade machine, jukebox musc, piano (but cause noise, can be used with headphone).
- Jukebox reducing strees but making noise. (Maybe dance animation? Desnecessary in this case.)
- Gym equipment tiles can be used to acelerate de fitness rate.
- Make soda with high cooking skill, with a soda machine, filtred water, sugar and some fruits.
- Make popcorn with a popcorn machine, using popcorn and butter.
- Make coffe with coffe machine, reduce your tired but inscrease your stress
- Can learn information of environment with some tiles, like time in wall clock, and weight with weighing Scale.
- Reduce the ambient indoor temperature with Air Conditioner. Being able to keep doors and windows closed without having to remove your clothes. But can cause hypothermia with no precaution.
- Play pool with a friend with pool table, reducing stress/unhappy
I was going to suggest masonry, but I learn that they were already working on it in proximity of Build 42.