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Susp3kt

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  1. Like
    Susp3kt reacted to Daev0xr in Wounded Zombies   
    Have some % of zombies be wounded. Some will have broken legs using the player character's broken leg animation, and relative speed reduction.
  2. Like
    Susp3kt got a reaction from Masmassu in Server Options to Reduce Griefing On a PvP server.   
    Hi, I'm a player on the Server 'US EAST 1', and the players (and owner now) are having a pretty big issue with people dying, respawning, and then repeatedly attacking a player or their safehouse with 0 repercussions. Since they've already died, they have nothing to lose, so what these players will do, is they'll set up a safehouse right next to the safehouse they want to attack, and then over the span of hours respawn 10s, if not 100s of times, attempting to grief the base and kill the owner. The defending party in this circumstance can only leave the game in retaliation (We have 'No Trespass' set to safehouse when the owner of the safehouse is offline).

    So the only way to stop being harassed for hours, upon hours. Is to simply not play the game. We've experimented with solutions to this problem, like making it so it takes multiple IRL hours to turn PvP on, but all this does is create "Green Bandits" that essentially will do the same thing, but with the owner being completely unable to do anything but leave.

    I'd like to suggest a few new server options.

    Under PvP, a "DaysSurvivedToPvP'. This option would require the player to survive for a set amount of in-game days in order to flag red for PvP. They would still be able to defend themselves from other players flagged red, but they wouldn't be able to harass players with the intent of killing them anymore.

    Under Safehouse, 'PvPRequiredToLoot' and 'PvPRequiredToRaid'. The former would make it so that you can enter player safehouses (When uninvited) but you wouldn't be able to pick anything up, or interact with anything in the house. The latter would essentially act as an invisible barrier that wouldn't allow any uninvited players with PvP off to enter, however, when you turn PvP on, you would be able to enter the house freely.

    With both 'DaysSurvivedToPvP' and 'PvPRequiredToRaid' we could easily prevent griefers from raiding player bases incessantly with 0 risk and effectively forcing the defender of the safehouse to play another game for a few hours, but sadly, these options aren't in the game. 
  3. Pie
    Susp3kt reacted to SydWad in Light bulbs break even when unpowered.   
    When lamps are placed by the player their bulbs will break even when there is no power to the structure. They also break FAR too frequently. 


    And please allow the player to wire lamp pillars to the base if they choose, in a similar way to connecting a generator to the base.
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