Trackhe
-
Posts
2 -
Joined
-
Last visited
Posts posted by Trackhe
-
-
Good Day,
i try in many diffrent ways in Lua to get the State of the Snow.
But i get only 0, nil, false or an error (maybe if i try bad syntax thinks my bad.)
if i get with
print(getClimateManager():getSnowIntensity())
then it prints out how strong it snows. from 0 to 1
but i want to get the snow amount of the tile.
sometimes the debug general log message shows the snow change from 0 to 100
but this is what i want to check with the code. because i want to change the car skins to a snow version if the tiles are snowly. (maybe anyone have a better idea to decide when the cars should be snowy)
i tried out:
getClimateManager():BOOL_IS_SNOW getClimateManager().BOOL_IS_SNOW getClimateManager():climateBool --but i dont relly know to use it. getClimateManager():getClimateBool(int int1) --same problem i dont figure out which int is it. zombie.iso.weather.ClimateManager.BOOL_IS_SNOW --its alwasy false. surly the default because i guess this is not the right instanz i dont know getErosion():snowCheck(); getErosion():isSnow(); --every time false
no idea that i can do
i had the idea to get the x y z data from the player and then check the tiles but if i cant do so easy thinks i guess i need to learn it before i try thinks like that. (i found the classes already for this step. )I hopy anyone can help me. maybe it is not implemeted jet or i do thinks wrong.
Best regards and thank you. Trackhe
I cant check the Snow amount on the Ground. CarsInTheSnow Mod
in Help
Posted
@ProjectSky thank you. i guess i should try to use it. but i dont understand why i cant get the variable BOOL_IS_SNOW