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  1. @ProjectSky thank you. i guess i should try to use it. but i dont understand why i cant get the variable BOOL_IS_SNOW
  2. Good Day, i try in many diffrent ways in Lua to get the State of the Snow. But i get only 0, nil, false or an error (maybe if i try bad syntax thinks my bad.) if i get with print(getClimateManager():getSnowIntensity()) then it prints out how strong it snows. from 0 to 1 but i want to get the snow amount of the tile. sometimes the debug general log message shows the snow change from 0 to 100 but this is what i want to check with the code. because i want to change the car skins to a snow version if the tiles are snowly. (maybe anyone have a better idea to decide when the cars should be snowy) i tried out: getClimateManager():BOOL_IS_SNOW getClimateManager().BOOL_IS_SNOW getClimateManager():climateBool --but i dont relly know to use it. getClimateManager():getClimateBool(int int1) --same problem i dont figure out which int is it. zombie.iso.weather.ClimateManager.BOOL_IS_SNOW --its alwasy false. surly the default because i guess this is not the right instanz i dont know getErosion():snowCheck(); getErosion():isSnow(); --every time false no idea that i can do i had the idea to get the x y z data from the player and then check the tiles but if i cant do so easy thinks i guess i need to learn it before i try thinks like that. (i found the classes already for this step. ) I hopy anyone can help me. maybe it is not implemeted jet or i do thinks wrong. Best regards and thank you. Trackhe
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