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Pwnsome

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  1. With the introduction of the new temperature and clothing systems, the game really encourages players to change into more "light" or "casual" outfits when chilling around their safehouses. Currently, I find it a little bit cumbersome to carry around either 1) an extra set of clothes or 2) take off certain items and keep them in my backpack. So I suggest allowing players to save outfits at wardrobes or dressers, or maybe even in the character panel. Let players easily swap between outfits by automatically grabbing the clothing from nearby containers, similar to the way crafting works, and then stowing the clothing that was replaced. Other things that could be included in the loadouts could be belt/holster/back items, makeup, and hairstyle.
  2. After playing with 5 people for 30+ hours, I wholeheartedly agree that the engine durability needs some improvements. It is too difficult to fully repair engines, because the durability you gain from each part is far too low. While this would require a non-trivial amount of work, one solution could be to rework the engine as a whole. Have 5 or 6 unique parts that can be repaired with general maintenance items, or they could be salvaged from other vehicles and replaced. An easier solution would be to just increase the % repair from each engine part. I feel like 5% durability per part is fair for low level mechanics, and maybe even up to 10% for higher levels. Could also add a magazine to make repairs more efficient?
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