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Wasaox

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  1. Solved it, even though not sure exactly which step helped it. I exported the texture pngs from Photoshop using File -> Save as copy.. instead of File -> Export As.. Additionally, I removed multiple skins { } entries from the script which were pointing towards the same texture file.
  2. I was working on retexturing my mod and run into a problem that I can't solve. In my previous release, both headlights, tail-lights and brake lights work fine, but I can't get the headlights and brake lights to work anymore. Below are the lights texture, the mask and the car texture. When I turn on the car lights in-game, only the tail-lights ignite, the headlights and brake lights (when holding brake button) don't. I tried toying around with the PNG export settings, transparency and whatnot, but nothing seems to work anymore, even though it worked fine at some point. The mask colors are properly applied, and the UV coordinates are correctly in place.
  3. Glad I found this thread. I just spent 5 hours troubleshooting why my car model wouldn't display blood/rust/damage in-game. Turns out switching shader = vehicle_multiuv to shader = vehicle solved my issue which I deducted from this thread.
  4. The converter is not needed for 41+ The game now supports .fbx format which is supported by most 3D modeling programs today.
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