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JoZ3

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    JoZ3 reacted to EasyPickins in Latest TileZed, WorldEd, and Tilesets (April 7 2021)   
    Tiles
    Tileset images
     
    For Windows
    TileZed + WorldEd 32-bit
    TileZed + WorldEd 64-bit
     
    The 32-bit version of WorldEd seems unable to load all the tilesets due to high memory usage, displaying ??? for some tiles.
     
    Linux
    TileZed + WorldEd 64-bit
    This was built on Ubuntu 20.
     
    TileZed changes:
    BuildingEd: made the rooms combobox wider to avoid eliding text in dropdown menu. Disabled the tileset search filter when there are no tilesets. Fixed crash right-clicking in the tileset view when there is no tileset. BuildingEd: forbid adding more than 8 floors. Fixed graphics corruption in BuildingEd tile view when OpenGL rendering is turned off. Added editor for overlays on non-container tiles.
    This is used for things such as adding random seat cushions and detail textures on brick walls. Added "Show Lot Floors Only" option to the View menu. Tiles in layers named X_AboveLots are drawn above lots (buildings).
    This can be used to place fences or other tiles adjacent to building walls. Added support for loading tilesets from subdirectories of the Tiles/ and Tiles/2x/ directories.
    You can put custom tilesets into one or more subdirectories to keep them separate from the game's tilesets.
    Tilesets can be moved freely in and out of subdirectories without breaking maps or buildings. Container Overlay editor: Dragging-and-dropping 2 tiles onto the base tile creates a new room with those 2 tiles. Added "Floor Grime (Random)" edge tool. Added "Blend Edges Everywhere" setting in the blend-tool options.
    By default, BMP blend edge tiles are added on top of BMP floor tiles only or adjacent to BMP floor tiles.  A new per-map setting changes this behavior to allow edge tiles to be placed onto non-BMP floor tiles. Dragging-and-dropping blank tiles in the overlay editors sets the tile name to "none". Fixed slowness switching between maps due to searching WorldEd projects for the map file.  
    WorldEd changes:
    Display only levels 0-7 instead of 0-10. Added object properties that are used to tell the game which direction water is flowing (or not flowing, such as swimming pools). Added mouse-over highlighting of cells in the world view. The Layers dock displays default layers from TMXConfig.txt so they may be hidden. Generate Lots no longer stops after the first error, reporting errors when finished. Fixed "Show BMP Images" view option not being applied when opening a world. Fixed the long delay before the context menu appears after right-clicking on buildings.
    The delay increased with the number of buildings and rooms. Lots may be reordered by dragging and dropping within the Lots dock.
  2. Like
    JoZ3 reacted to RingoD123 in The One Stop TileZed Mapping Shop   
    Here you will find a (hopefully) comprehensive guide to map modding using TileZed, from scratch, to uploading to Steam Workshop.
     
    Step 1) Installation and setup
     
     
    Step 2) Creating a new map

    - Creating A Master Image
     
    - Creating The Base Map Image
     
    - Creating The vegetation Map Image
     
    - Creating The Zombie Spawn Map Image
     
    - Importing into WorldEd
     
     
    Step 3) Creating/Adding custom buildings
    Navigate to your TileZed folder and create a new folder inside named Buildings, this is where you are going to save any buildings you make or download.
     
    - How to create custom buildings
     
    - How to add buildings to your map
     
     
    Step 4) Exporting and testing the map
    - Exporting
     
    - Getting it in game
     
     
    Step 5) Adding world detail
     
     
    Step 6) Zoning Your Map
     

    Step 7) Uploading to steam workshop
     
     
    Tips
     
     
    FAQ's
     
     
    Other Helpful Guides
     
     
    Big thanks to Capt_Paradox, Blackbeard06, Suomiboi, Thuztor and the whole modding community ❤️
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