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adiict

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    adiict reacted to Batsphinx in IWBUMS 41.50 released   
    Latest Public Beta IWBUMS patch has been released!
     
    Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while.
     
    Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work.
     
    As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release.

    Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates.
     
    41.50
     
    NEW
     
    Added some contextual double click on items in inventory:
    - If not in inventory, it'll just transfer it (like before)
    - Dbl click weapon to equip/unequip it
    - Dbl click clothing/Bags to wear/unwear it
    - Dbl click food to eat it

    - Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking.

    - Updated translation.
     
    SPIFFO'S SECRET SPECIAL SAUCE II
    - Content Redacted (for now)
     
    BALANCE

    - Added some missing items in distributions (suture needle holder, leash, water dish, yarn...)
    - Reduced fatigue due to foraging by a large amount.
    - Fixed some items couldn't be merged (can now combine used wire, twine, etc..)
    - Adjusted weight of several hats.
    - Addressed beer bottle issues.
    - Added smash bottle for the beer bottle.
    - Added bite/scratch protection for bullet vest.
    - Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%.
    - Boosted tailoring book spawn in residential houses
    - Boosted farming book spawn, also now appears in shops and farmhouses
     
    ANIMS

    -re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly

    FIXES
     
    - Fixed not being able to add worms as bait in trap.
    - Fixed some combat near fences without a spear.
    - Fixed thin/thick skin issues around how prone you were to taking damage from zeds
    - Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though)
    - Fixed fake-dead and crawling zombies attacking invisible players
    - Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down.
    - Fixed earring not showing on ground
    - Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes.
    - Fixed missing consolidate context menu option for thread & wire.
    - Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined.
    - Fixed equipping broken weapons by double-clicking.
    - Fixed new splitscreen players with the same profession sharing the same XP multipliers.
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