Jump to content

Fantasminha

Member
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Fantasminha

  1. I know is crazy, but better than they going around the fence. When a zombie see the player through pre generated high fences they tend to circulate through it and its a bit unrealist. my ideia: zombies can make holes in high fences instead of going around it. And Since build 41 give the player the oportunity to jump this tipe of fences, why zombies cant destroy it too? Player can repair the fences using wooden planks for wooden fences and wire for wire fences. I add a example picture that i made, not the best but can help you guys undestand what i say.
  2. i cant help much but my monitor is 1600x900 and i use windowns 10 and works just fine even in another resolution. I think is nothing with the game, try checking your computer configuration.
  3. Not quite, with time the zombies become weak and have less movement and sprint, only becoming a treat when in very big hordes. About the rotting thing there will be visuals aspects added to the game in future builds, i just hope they add a gameplay mechanic with this too. maybe the fat and strong are a bit to much for ask but the recently infected could be a true treat to players when the NPCs are added to the game.
  4. I didnt know about the rotting skin thing and is very cool just like i imagined. I just hope that is not only for visuals and have a gameplay mechanic too.
  5. É sim mas amigo você podia pelo menos responder em inglês já que o fórum é em inglês. obrigado!
  6. We need more zombie diversity. Fat zombies would be slow but very resistant to damage (mostly blunt damage) and would be very hard to push. Strong zombies would have normal speed, vision etc... but are very strong, so they hold the player much better than common zombies, making hard to escape, and deal more damage to the player and structures. Recently infected would be very fast, have good vision, hearing and smell, with time they become common zombie and then weak zombie. weak zombie are, well weak, they have the lowest stats and are very easy to kill (this already have in the game, but the player cant manage to know who is who) Observation: Zombies could become more rotten with time. recently infected would have a white/red color, common zombies the green color and the weak zombies a yellowish to black color. now about the zombie evolution: the zombies could become a little smart with time, like faking dead corpses waiting for player to aproach (already have in the game but only during fights), zombies making less noise to make surprise attacks. Attack with more frequency barricated windows and doors. Making giant hordes on streets to stop moving cars or even trying to jump on the car hood. Attacking a weak spot, like attack a window instead a barricated one. This zombie smartness could be desativated by the player on the custom sandbox option.
  7. I think its a excelent ideia but its hard to put on the game and maybe for the game lore it would be rather strange.
  8. I was playing and wondering: why dont we have zombie traps? We already have trapping skills why not use more of this. Traps could be very useful against zombies, NPCs (in the future) and other players, we could make deep holes to make zombie falls and with better trapping skill we can put spikes on it to have a chance to kill them, Or make eletric fences using a generator and a bit of eletric skill to toast some zombies. Automatic explosives, like land mines, not a good option for a stealth play, but extreme good dealing with hordes of zombies. In the future, when NPCs are added to the game, nails and planks could be craft to make a trap to put under windows to anyone trying to invade the player base. A gun trap would be very noise but very good too. Thats what i think, what you think about this?
×
×
  • Create New...