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Kenny780

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Posts posted by Kenny780

  1. Hello, is there a way to fix it? Some people suggested making a new custom layer and adding this tile to it, isn't there a way that does not require adding custom tiles? Thanks!

    bug1_1.png

    bug1_2.png

  2.  

    On 4/19/2016 at 3:08 PM, mendonca said:

    Hi Happyteacup;

     

    Apologies but I'm not really up to speed with the current processes of getting a functional Worlded map implemented in to the game.

     

    I'd suggest heading on over to the general map modding section where more specific - and current - advice would be better sought.

     

    Sorry I can't be more help, and thanks for your interest in this little program :)

    Hi, when I click the exe file, the programme does not open. I see it in my task manager, but I don't think that I can open it from there

  3. 18 hours ago, Ciber Ninja said:

    You can't I don't think. Not unless you add all the tile definitions manually.

    Normal size vegetation should be replaced procedurally with two story trees when you pack the map and open in game.

    Devs did it that way so they would not have to redo their map making pipeline.

    Its kinda a kludge.

    Thanks, sad to hear. I hope they will open this  secret one day

  4. 18 hours ago, Ciber Ninja said:

    You can edit a text file called "Rules.txt"

    Or somthing like that. I don't actually have things installed on my current computer.

    Just take a look at all the files in your tilezed folder. They all have meaningfull names.

    Yea, thanks!  I  looked there, but there aren't all the names, some plants  for example, do you know where I can find these names for objects?

  5. Hm, so if I put that bin in a room for example without programming what loot should spawn in this room, then no loot will spawn in this bin? Also, where can I find that list of containeers that spawn loot with no rooms?

  6. Hi! I know that if you need certain loot spawn in some rooms in building, then you need to add config to do it. But how does loot spawn in bins and so on? Do you need to make a building for every bin or loot spawns in bins anyway?

  7. 2 minutes ago, throttlekitty said:

    In this case, yes. policestorage has only two container entries: "all" and "metal_shelves", both giving weapons and ammo. You'd have to insert a distribution table for "bin" if you needed to have a policestorage room that also has trash.

     

    You can check the full list of rooms/containers in this file:

    \media\lua\server\Items\Distributions.lua

    Oh, okay. Thanks

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