Kenny780
-
Posts
49 -
Joined
-
Last visited
Posts posted by Kenny780
-
-
Hi! I wanted to ask how to make a system when one tile changes to another when the season changes (Example: not a snowy tree changes to a snowy tree when winter comes)
-
I moved the exe file to my desktop and tried to open it from there, it said "LoadLibrary(pythondll) failed".
-
On 4/19/2016 at 3:08 PM, mendonca said:
Hi Happyteacup;
Apologies but I'm not really up to speed with the current processes of getting a functional Worlded map implemented in to the game.
I'd suggest heading on over to the general map modding section where more specific - and current - advice would be better sought.
Sorry I can't be more help, and thanks for your interest in this little program
Hi, when I click the exe file, the programme does not open. I see it in my task manager, but I don't think that I can open it from there
-
Hi, when I click mapzoid.exe nothing happens, this programme appears in my task manager, but I don't think I can open it from there. I have Windows 10
-
If you mean "rules" files, then these plants can't be there
-
I need these two. What txt files?
-
18 hours ago, Ciber Ninja said:
You can't I don't think. Not unless you add all the tile definitions manually.
Normal size vegetation should be replaced procedurally with two story trees when you pack the map and open in game.
Devs did it that way so they would not have to redo their map making pipeline.
Its kinda a kludge.
Thanks, sad to hear. I hope they will open this secret one day
-
18 hours ago, Ciber Ninja said:
You can edit a text file called "Rules.txt"
Or somthing like that. I don't actually have things installed on my current computer.
Just take a look at all the files in your tilezed folder. They all have meaningfull names.
Yea, thanks! I looked there, but there aren't all the names, some plants for example, do you know where I can find these names for objects?
-
-
On 11/14/2019 at 5:44 AM, throttlekitty said:
Use the trim in location_trailer_01 instead, it doesn't have that gap. They're meant for the trailer homes to give them the appearance of being off the ground somewhat.
Oh, okay. Thanks!
-
Hi, how to place 2-floor trees?
-
-
Thanks! However, if I put a bin in a room for example, will loot spawn in that bin anyway or not? Also, is there a way to make loot not spawn in bins?
-
Hm, so if I put that bin in a room for example without programming what loot should spawn in this room, then no loot will spawn in this bin? Also, where can I find that list of containeers that spawn loot with no rooms?
-
Hi! I know that if you need certain loot spawn in some rooms in building, then you need to add config to do it. But how does loot spawn in bins and so on? Do you need to make a building for every bin or loot spawns in bins anyway?
-
I found out that something called "layers" exist in BuildingED, so what are "walls", "roofcap", "walloverlay", "wallfurniture", "furniture", "frames", "doors" and "roofs"? Is furniture not solid, but wallfurniture solid?
-
Thanks!
-
Hi! I wanted to build gates in BuildingED, do I just need to just add them into tiles and furniture and place them just like other furniture or they won't open that way? Or do I need to add them into doors, if so, how may I do it?
-
2 minutes ago, throttlekitty said:
In this case, yes. policestorage has only two container entries: "all" and "metal_shelves", both giving weapons and ammo. You'd have to insert a distribution table for "bin" if you needed to have a policestorage room that also has trash.
You can check the full list of rooms/containers in this file:
\media\lua\server\Items\Distributions.lua
Oh, okay. Thanks
-
On 9/30/2019 at 7:22 AM, Okamikurainya said:
Name these based on the sort of room it is.
You can find all the appropriate names here:
https://theindiestone.com/forums/index.php?/topic/5461-full-list-of-current-room-definitions/&page=1Thanks, but what about garbage bins for example? If I add appropriate name "policestorage" for example and put a bin in this room, will police equipment also spawn in this bin?
-
Ok, thanks!
-
9 minutes ago, Okamikurainya said:
Unfortunately not that I know of.
Also, bro, how to add loot in your building?
-
1 minute ago, Okamikurainya said:
Unfortunately not that I know of.
I will tell you if I find
-
Just now, Okamikurainya said:
Unfortunately not that I know of.
Oh, okay
Wrong layer
in Help
Posted
Hello, is there a way to fix it? Some people suggested making a new custom layer and adding this tile to it, isn't there a way that does not require adding custom tiles? Thanks!