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Frission

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About Frission

  • Birthday 02/12/1982

Frission's Achievements

  1. Unfortunately it doesn't seem to work, and I can't figure out why yet. :< I enabled it on my end but it doesn't add the trait to the trait list when making a character, I don't get it... :< UPDOOT: Works now, yay! I was missing the 'Events' line at the end of the lua that actually initialized the trait on game start. Derrrp. x3
  2. Well I never got an answer but I didn't sit idle. The old tutorial seems to work just fine, along with just downloading an existing trait mod and using that to figure it out. I have made THIS! (Huzzah! :D) https://steamcommunity.com/sharedfiles/filedetails/?id=2689354349
  3. Hiya, I want to get started learning modding this by making a custom trait, but I don't know how to go about it. I tried searching for info on it but the posts I found were from maybe 2013-2015 so I have no idea how accurate they still are. Can someone please point me in the right direction? I already know exactly what I want my custom trait to do, I just don't know how to put it in the game. D:
  4. As it says on the tin, I would love a server-side setting to enable (disabled by default) players to claim non-residential buildings as a safehouse. This includes but is not limited to the industrial warehouses, shops, police stations, self-storage, offices and the cinemas. Basically anything that currently gives us a hard no when we try to claim it, excluding player spawn locations (those are disabled for good reason). Yes, it can change the dynamic of the server population depending on who's playing, what they claim outside of houses and what they do with it, but ultimately that should be our choice to let it happen or not—and it definitely would be a thing that would happen in a real zombie survival situation. :3
  5. I've been surviving in Rosewood for a couple days (RL) now, so I've got a few comments on it so far: First, as has been noted before, the Fire Station has a depressing lack of fire axes. It however seems to be stocked with more medical supplies than a hospital. o_O Also the inability to slide on the fire pole gave me a sadface. I like the town layout but I just wish it was a little bigger. Hopefully it'll expand eventually, but maybe the 'small town' feel is what we were going for? Zombie density seemed a bit low though in the main strip. The courthouse really needs an office for the bailiffs that would be working there. Somewhere you can find maybe a desk or gun safe with a few pistols, some ammo, maybe a nightstick (if that's an item. If not, make it an item!), maybe even a single shotgun or box of shells somewhere. Too many houses were spawning empty, I thought. I'm talking ones where there's furniture but nothing is in any of the containers. I imagined it like, 'maybe it's an open house on a place that was for sale' or something, but then there was ice cream in the freezer usually. O_o In contrast, I found two houses with just plain too much loot. These were the 'theme' loot houses, where I found a kitchen full of nothing but seeds, farming books, watering cans, trowels and shovels, or the one I found that was just crammed full of electronics devices and skill magazines. In both cases, the amount of loot found there was somewhat overkill. I absolutely loved some of the occasional set piece 'dead neighbors' I ran across. The lady who couldn't take it anymore and drank a gallon of bleach that I found dead in her kitchen, or the guy in the upstairs bathtub another time who had blown his head off, and I found a lovely varmint rifle, pistol, and ammo for both. :3 All in all this is looking like it will be a pretty great town to play in, with plenty of supplies for the self-sufficient survivor, but it still needs a balance pass or two before I think it'll be ready. I have not explored the prison yet, but I hope it'll be fun times. :3
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