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David

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Everything posted by David

  1. Before I made this thread, someone told me to use -servername to see if what I was asking for would work. It did as it generated its own .ini and sandbox files to whatever I named it. I assume that if the name already exists, it would just load from the settings under that name. I changed the default port for this server in the ini file and made sure it saved before using -servername again however it simply overwrites whatever changes I made and everything is made default again, this also makes it give the error that the port is already in use because I already have a server running on default port so the server cannot start. The -port flag seemed to stop it from changing the ini file and allowed it to start.
  2. This allows me to do it but I wonder why it overrides whatever I put into the ini file when it first generates. It just recreates one from scratch it seems for me. Is there a way to prevent this?
  3. Been asking around on discord and nobody answers so I'll ask here: I bought a vps to host a zomboid server for some friends and wanted to know if there was a way of hosting two servers on the same vps rather than just one.
  4. David

    Bohemian Rhapzedy

    I bet it is their first and #1 priority, ain't like you or any of us get to see behind the scenes. Tell me, how exactly would you show off the progress of re-writing the MP from scratch? I imagine the goal is to make the MP nearly identical to the previous, from the player's perspective. How would you excite people with updates saying "hey, we now have player sync, look at them walk around!" or "these horde is synced to ALL the players on the server!" when it would look almost the exact same as MP in build 40 and brought nothing new to the table? The only way you'd really be able to show progress that looks noteworthy and ""exciting"" is showing people the chunks of code that make up the MP base, which isn't really that exciting when you don't understand code at all. I'll agree and say this update post is a little lack luster (looking at the sound images) but updates about MP aren't any different. As for releasing it early, how is it that you don't see the writing on the wall when you say that? You got a ton of games from the past couple years that basically released earlier than they should've and players, justifiably, got upset. I guarantee that if they release it early like you want, all it would take is one bad experience caused by a bug (a server hitch while a horde chases you, leading to your demise for example) and the same players begging for MP would say "this game's shit" and they wouldn't want to play it again, especially if they were geared up and lost all of it because of a bug (on top of it, some might even say it was a cash grab from TIS, leading to more hate for doing the thing players asked them to do). Maybe you wouldn't think this way but a lot of players would, look at Fallout 76 and Cyberpunk 2077 as examples. I don't mean to sound dick-ish but how can you look at this and think it'd be different when history has clearly shown the opposite?
  5. I checked, I made the char with the trait because I chose to spawn in Rosewood (cig haven). I knew it wasn't working because I slept after noticing it and normally that wrecks your anxiety but it didn't do anything. However, I loaded the save today and it works again so I'm not sure what caused it in the first place. I don't have any mods, I tend to get CTD otherwise.
  6. I noticed in one of my saves that my character no longer got anxious after going without cigarettes for hours, not sure if something triggered it or if it just doesn't apply when you load a save.
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