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Apezdr

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Posts posted by Apezdr

  1. I've got a weird one...Player placed lights (ie. I picked up a light from a house and moved it to my base) seems to be sporadically becoming unfixable and have to be replaced as I cannot change the bulb or turn it off/on. Is this intended functionality?

  2. I was able to get the dedicated server started again by closing the server down and deleting all mods under...

     

    C:\Program Files (x86)\Steam\steamapps\common\Project Zomboid Dedicated Server\steamapps\workshop

     

    Deleting the appworkshop file "appworkshop_108600.acf" after go into the contents folder and delete the folder "108600"

     

    Start the server back up and it will download all mods defined in servertest.ini (go here to see the mods defined)

    %userprofile%/Zomboid/Server

     

    Seems this is the fix for 90% of the problems with server hosting...Mods folder being goofed up. Hopefully this will be patched up at some point.

     

  3. 18 hours ago, Beard said:

    Base.Pop2 is the item that is causing issues, this can happen due to any mod modifying or interacting with the item. The logs don't show which mod it is caused by though, can only recommend mod pruning.

     

    I'm not sure how the save in game would work but the dedicated server wouldn't.

     

    Please elaborate on mod pruning if that's what I have to do. To restate my post earlier.

     

    Quote

    I was testing the host button in-game and found that it was able to start my multiplayer server save just fine, this isn't ideal though so any feedback would be still appreciated!

     

    It doesn't add up why it would work using the in game host button but not my dedicated server using the same mod files and same save.

  4. See post below for fix

     

    Getting this error on dedicated server, haven't changed anything :(

     

    If there is a way to fix it feel free to let me know and I'll take a whack at it. If I can remove it from the world dictionary I'll do it!

     

    I do have mods enabled, see below...

    • eris_minimap
    • Authentic Z - Fashion Montage
    • Authentic Z - Current
    • tsarslib
    • TMC_TrueActions
    • bcUtils
    • eris_food_expiry
    • RainWash
    • TurksLastingJarredFoodstuffs
    • FuelAPI
    • ProfessionFramework
    • DylansZombieLoot
    • BCGTools
    • VDK
    • WaterDispenser
    • Respawn
    • spraypaint
    • spraypaintletters
    • CCFastReadx10
    • betterLockpicking
    • isoContainers
    • OutTheWindow
    • modoptions
    • TheStar
    • embarkTraits
    • RepairAnyClothes
    • sleeponit
    • fuelsideindicator
    • LoneWanderersSavingGrace

     

    Recently added and enabled mods

    • 91range
    • 90niva
    • 89def90
    • 89def110
    • 87cruiser
    • 85merc
    • 67commando
    • 88golfMk2
    • 88jettaMk2
    • 92amgeneralM998

     

    StartServer64.bat

    LOG  : General     , 1641362500641> 58,031,050> WorldDictionary: Checking dictionary...
    LOG  : General     , 1641362500687> 58,031,095> Loading WorldDictionary:C:\Users\Adam\Zomboid\Saves\Multiplayer\\servertest\WorldDictionary.bin
    LOG  : General     , 1641362500705> 58,031,114> ===================================
    
    ERROR: General     , 1641362500707> 58,031,116> java.lang.RuntimeException: Cannot override existing registry id, item: Base.Pop2
    ERROR: General     , 1641362500711> 58,031,120>         at zombie.scripting.objects.Item.setRegistry_id(Item.java:3206)
    ERROR: General     , 1641362500712> 58,031,121>         at zombie.world.DictionaryData.parseCurrentItemSet(DictionaryData.java:245)
    ERROR: General     , 1641362500714> 58,031,123>         at zombie.world.WorldDictionary.init(WorldDictionary.java:213)
    ERROR: General     , 1641362500715> 58,031,124>         at zombie.iso.IsoWorld.init(IsoWorld.java:2296)
    ERROR: General     , 1641362500718> 58,031,127>         at zombie.network.GameServer.main(GameServer.java:682)
    LOG  : General     , 1641362500719> 58,031,128> WorldDictionary: Warning: error occurred loading dictionary!
    LOG  : General     , 1641362500720> 58,031,129> WorldDictionary: Attempting to copy WorldDictionary backups...
    LOG  : General     , 1641362500729> 58,031,138> WorldDictionary: path = C:\Users\Adam\Zomboid\Saves\Multiplayer\\servertest\WD_ERROR_1641362500\
    ERROR: General     , 1641362500808> 58,031,217> GameServer.main> Exception thrown zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init line:255. Message: Exception Thrown
    ERROR: General     , 1641362500809> 58,031,218> DebugLogStream.printException> Stack trace:
    zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error.
            at zombie.world.WorldDictionary.init(WorldDictionary.java:255)
            at zombie.iso.IsoWorld.init(IsoWorld.java:2296)
            at zombie.network.GameServer.main(GameServer.java:682)
    LOG  : General     , 1641362500812> 58,031,221> Server Terminated.

     

  5. 19 hours ago, EnigmaGrey said:

    isSnow = Season.isSeason(ErosionSeason.SEASON_WINTER) && Season.isRainDay() && (Season.getDayTemperature() <= 0);

     

    Season, temperature, and if it's going to rain or not.

    Wow Enigma, coming through with the touchdown. Thank you good sir.

  6. I'm willing to throw some $ to a modder to help me get the ball rolling here. More than happy to talk $25+ please let me know if you're interested in taking me up on this or if modding support is just a hobby you enjoy :DI'm serious

  7. First time poster, joined the forums to ask a simple question. Is the snow determined by temperature & active rain or are there more/independent variables at play here? I'm looking to start development on a game mode similar to the winter survival map but I want to add some twists.

     

    This answer seems to be the closest I've come to it so far.

    But it seems he may have went another route altogether forgoing the mod idea.

     

    Thank you in advance for anyone taking the time to respond.

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