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dupedupeshakur

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  1. After reading through the last 12 pages of posts, I'm saddened a bit. It's become clear to me that comparatively to other reported "issues", this seems to affect a significant sample of people adversely. The arguing over whether what some have observed as being a "bug", "design flaw" or "intended behavior" draws away from the fact that many would like to see a change in the current behavior. I hope the sheer length of the this thread draws the appropriate level of attention from development in this regard. Thank you devs for making it clear that this is being looked at! As a professional software tester, I can safely say that there are people in *software development* that don't always properly distinguish software defects from design, and often mistake intended design as unintended. My ask to the Mods is for some additional patience and empathy for players expressing their concerns, and likewise, that players try not to make assumptions as to what a design flaw may be. Stating that you dislike "behavior x" (while not a bug and shouldn't be reported as one) would be a better way to put it, and IMO more likely fitting in a suggestions thread. /soapbox I love this game
  2. You got it... Steam just pulled down the latest beta and it worked! Thanks
  3. Hey all, I recently bought PZ and am attempting to dive into modding! Is there a trick to referencing custom modules you create in the .txt files? When I try something like this: function giveItems() getPlayer():getInventory():AddItem("custom.CellPhone"); end (I have a .txt file that defines module custom with item CellPhone) it throws as exception. Overwriting items.txt and accessing my item like this seems to work: function giveItems() getPlayer():getInventory():AddItem("Base.CellPhone"); end Thanks! Split from different thread.
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