Hi i have an Project Zombiod Serverproject and i have search an Method to build a MapPicture from the hole World which i can use for server presentation .
So now i have found your tool to sample the save files to an image .
i have tested it with VS2015 and had a little bit trouble to get it to run. I must copy 2 files from hand into vs2015 to run this build .
First . MMTileDefReader Second .MMBinReader he says there is no one .
Ok i have some Professions to know that he means the Classes and i can give him this classes from your packed .
So now i have found the properties to give him the Path from the content .
Im use for example the first map Muldraugh or so it was a little confusion to do this
-mapsource "D:\SteamLibrary\steamapps\common\ProjectZomboid\media\maps\Muldraugh, KY"
-gfxsource "D:\SteamLibrary\steamapps\common\ProjectZomboid\media\texturepacks\Tiles.pack" -minx 34 -miny 30 -maxx 37 -maxy 36 -divider 1 -dolayers false ,
ok but then i have try to run this in Debug and get this: "System.ArgumentException" in System.Drawing.dll .
this.subCell = new Bitmap(1280 * (30 / divider), (640 * (30 / divider)) + (192 * 8), textures.format);
So this was the Point where i have think that i dont prog any code in other projects .
So do you have an example what i must do to get my own map from my server i have run the both startmaps and some other 9-10 maps .
I have seen, you have a map project but i need South Muldraugh ,Phönix ,Downtown and so on .
On which Path i must set my serversave files to get the map i need and which serverfiles i need ? or can you explain how it works.
i hope you can help and sorry for my bad English