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RuckiR

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  1. Actually the Devs made this into game. We now have the option and i am totally happy about absulutely mega cool Devs, which are hearing at theire gamer :=)
  2. Thank you Devs, really thank you !!! :=)
  3. Ok I do absolutely understand what you are saying. But there could be anyway a option to deactivate this behavior. Lets say a Zombie Horde will went south because of an Heli-Meta event -> Now a house will be directly in the way of the horde, instead of banging the door, the horde should take the easier way around that house BUT if a television or radio is on, or a player make loud noise in that house, then in my opinion the zeds should try to get in. Im just asking for an option in Sandbox mode, not to make this the standard behavior. Just look at The Walking Dead Series. The zeds stays in the streets and go around the buildings, if they heared something which is far away. But if they hear something which comes from a building they will try to get in. Its like they have simple navigation skills and they sort of know if something was more far away or if it was directly from a building. And if they know it was more far away, they will decide the easier and faster way and go around that building und not staying before the first building and banging theire heads against the doors for 3 hours. Just my personal opinion and understanding from TWD. But i think that Project Zomboid tries to be more like TWD that f.e. 28 Weeks later , with that super fast Zeds.
  4. It was the same with Build 32. But I can remember that in older Builds Zombies didnt had this behavior. Zombies will attack doors, windows ect. without a reason, without that you do a Sound. That just doesnt feel right. I could also see it when lurking some big zombie hordes through westpoint. The last Zeds in the horde will stop following me after some time and will just go attack some random doors and windows without a reason. There should be at least a option in Sandbox options to deactivate this behavior. I get it that this make the game much more difficult for survival but we should have the option to decide if we want to play with this "unrealistically" behavior. ( In movie terms, like Walking Dead ect. ) For Example i like to have to play with much more Zombies than normal but have them all set to slow moving and that they dont take much hits ( but do normal damage ) Also I allow them to build Hordes up to 500 but have deactivated Respawn and give them hearing up to 500 ( meters ? ) This give me a much better "Immersion" ( feeling more like TWD or other Zombie Films/Serial ) But if they gonna just without a reason attack doors and windows, even when I am sneaking through my Safehouse on second floor, this immersion is gone, because in this moment i know that its not real Sandbox, its just a script made to make the game harder for me. Also in Build 33. I am very Sure that Zombie Migration is Script-Leaded to Player location. In my last game i had respawn deactivated but migration on normal, my Base was on the Gas Station North-East from West Point and after I had killed there over 2000 Zombies i gave up, every new day were there 4 new zombies for every 1 zombie i had killed with axes and baseball bats ( so no loud sounds from me ) I even had Meta Events and could see how the Zombies ran away to South because of Meta Shots, but the next day they came all back. Please give us the Option to change Zombie behavior in Sandbox, so that they will not attack without a reason Windows, Doors and builded Walls. Just put that option under Zombie Navigation skills maybe. As an extra, a option to put off Meta events in Sandbox would be also handy. I
  5. Something with zeds on this release is totally broken. I have deactivated respawn and set migration to max, but everytime i go to a house, put off all light, close all windows and put blankets over them, dont make any noise ect. then after sometime some zeds appears and will just attack the windows and doors. That just doesnt feel right. I could also see it when lurking some big zombie hordes through westpoint. The last Zeds in the horde will stop following me after some time and will just go attack so random doors and windows without a reason. It seems that zeds are magically attracted to nearby doors and windows without any reason. There should be at least a option in Sandbox options to deactivate this behavior. I get it that this make the game much more difficult for survival but we should have the option to decide if we want to play with this "unrealistically" behavior. ( In movie terms, like Walking Dead ect. )
  6. I already asked this on Reddit but got no answere. ( https://www.reddit.com/r/projectzomboid/comments/3t6u8f/how_to_mod_suburbsdistributions/ ) My goal would be that food will freeze in Winter everythere or maybe only on outside, so that fridges will not be needed in winter time. Quote: Well i searched i think nearly all files which we can open for words or lua codes like "fridge, freeze, cool, microwave, worldobjects, containers" and so on, because i wanted understand how to give a item or container the property to freeze or to heat something. I thought that I may then integrate such an code to weather.lua but I found absolutely nothing. Is that hardcoded ?
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