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befeterman

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  1. BUG REPORTING: 1. The Pots of Heated Potato Mash are lost when put into a Barrel. By the way, I have never found beer or gin or other alcohols besides whiskey and Vodka (Stil have to make my firs bottle though). Are they Base Item or HC? 2.The Bucket and the Barrel with grape juice (before fermenting) have wrong displays. The çy are shown as wine instead of grape. Also I find it weird that you need more cooking skill to put the Vinegar in bottles than making the vinegar itself (or the wine it comes from)
  2. Small Bug Reporting: Making Steel Ingots from Iron has an extra line in the recipe: "HCCoal/Charcoal". It requires then another Charcoal. Coin press does not have the propper size when place. Probably missing the ResizeWorldIcon Well, you can make wood pallets, some thick rope, and then make stone pallets (at least for "Stone" i grab a chisel and turn the "Chipped Stone" into stone arrow heads for easy storage) As for stuff like Marble and Limestone, i just toss it in boxes and hope there is a use for it before the next time i have to start over. Of course, you can edit a file so they never show up. (but back up before doing so) Save your Sandstone to make into Sand if you ever want to do Glassworking. Chalkrock is good for making chalk, though i've not found a use for chalk yet. Hopefully we could use it to leave marks on streets, even if its placing them like objects on the ground.
  3. Yeah, now it becomes a dirty towel. It should be washed with soap and water, and then dried. This is a feature and not a bug. I Know, I meant that it did not consume the clothespins before. Maybe with that new change, something changed in the recipe and now it does consume the clothespins.
  4. Only building the clothes line consumed, at least at 4.3 it worked. Hydro made towels become dirty instead of wet, maybe something was changed in the recipe, but it worked before
  5. Strength is measurable in the UI. On the skills tab, at the top is an arrow, click it, and it shows your strength and fitness level. If you hover over the box after the yellow square, it tells you how far you are into gaining the next level. Is it possible it has been added after 32.6? I can't see any arrow besides the one that "sticks" the entire chart to the screen.
  6. They should give the following ... Archery Target = Aim Punching Bag = Nimble Weights = Strength Tredmill = Sprinting The towel bug should be fixed in v4.4 I will fix the icon bug for next update. Thanks for reporting. Then, the Tredmill is bugged. I don't know about the Weight Bench, since I figure Strenght is not measurable in game and is not in the UI. I have used it about 20-30 times without seing any changes, though. More bug reporting: It seems Bone Powder, can't be made on the floor with the Lab, and you need to have it in your inventory. i don't know about the other powders, since I still have to test them. The Item "HCAmmoniatray" has a wrong "ReplaceOnCooked". It points to BBAmmoniadry instead of "Hydrocraft.HCAmmoniadry". Also, the icon for de Dry Ammonia is misspelled (HCAmmonialdry, or something like that). Aiming Target: I also asked before about the Aiming Target needing the Archery Book and giving it as a result. Is it needed for a recipe to have an item as a result? If so, instead of needing the Archery Book, the result could be the Bullet Tips or the Arrow, or a broken version of them. Also about the reloading skill, it could be posible to train it with some sort of "Practice BB Gun" which had to be reloaded before shooting. Something like this: BB Gun(6 rounds)-Shoot target with BB gun-->BB Gun (5 Rounds)-Shoot Target-->BBGun (4 Rounds)...........--->Unloaded BB Gun Then: Reload Unloaded BBGun-->BB Gun (1Round)-Reload--> BBGun (2 Round)-->...........-->BBGun (6 Rounds) Edit: Is it possible to give Foraging EXP on minning and using the Metal Detector?
  7. Bugs on Gym Stuff: I don't know if they have been fixed by 4.4 since I have not updated yet, but here are some bugs I found: Tredmill and Weight Bench are not giving any exp. Is it something not shown on the UI or is it a bug? The Punching Bag gives exp on Nimble so I though the Tredmill would do it for Sprint, I Have already reported on the wet towel and the Punching Bag, but it seems every Gym equipment does the same. The Tredmill is lacking the "ResizeWorldIcon=True" on its powered Version.
  8. Dogs ARE used in hunting. They give you a +5% success to hunting. As for training, I was trying to make different breeds more valuable for different tasks. I have trained my own pet dogs before too. Not professionally but still I understand what it takes for dog training. I am not oppose for a more complex system but right now its not high priority. Its on my todo list and actually has some ingredients already set up. Just have not gotten around to it yet. Yeah probably will get tweaked eventually. However toys you can do a similar thing with its just not visible in the UI. Thanks for reporting I will ave to check out the towel bug. That's a good idea for them making a "dirty towel" It would give a use to the wash bin I have. So yeah good idea!As for new recipes feel free to suggest some. I cannot guarantee they get in or even get in fast, but I am open to ideas. I did not realize dogs could be used for hunting already. I figured it would not be a priority, thats why I would gladly write those recipes and let you work on more important stuff. As for fuel, I will tweak my recipes so I can make it until its included(I will need to use already existing art, though). Books I can gladly help with them, since I am going to do it for me anyway. I though first of a "dirty towel" which became wet, but then it occured to me that a "washed towel" coming from a "wet towel" would need less coding and changes to the reciepes. This would also let towels used to dry yourself when you are wet to be washable. And only washed towels could be used on the clothes line. About the archery target, is it dropping the archery book to the floor because there needs to be a result in the recipe? I am no expert in coding at all, jus enough to understand how recipes are made and items and icons added. Spawn lists and beyond, go out of my control.
  9. First, sorry for my grammar or mispellings, since english is not my first language. I am really loving this mod and how much it adds to PZ. i was about to burn out and quit playing until NPCs were brought back (a noob death on a really advanced character), but this mod kept my interest on the game and gave me a lot of gameplay hours. I have been cathing up with the thread, reading through the mod updates and learning many of the reciepes. Now I think i am up to date and have many suggestions which I hope you like: Regarding DOGS: I work as a dog trainer, so I find annoying that you can just find a dog and have it find cows and pigs just by smelling a poop. Dogs could become a drainable with a reciepe like "Taim dog", whitch kept the whistle and consumed some kind of food, ending with a "Taimed Dog", drainable as well. Then you could make a Doll and fill it with one poop, that would be the "Teach how to find..." recipe. Then the Dog would become a "Pig/Cow tracker Dog". This would make each dog valid only for finding the animal he has learnt to track, and also would be fun to have many dogs doing different chores. It is really summarized, but works for the game mechanichs. I also think dogs should be part on the hunting recipes, with training to do as well. I realize this is a lot of recipes, because all the breeds and all the variables, but I would lovely write all those recipes if the idea suits your mod. Regarding FUEL: Biodiesel can be really easy destiled with the olive oil and methanol, which are already in Hydrocraft, and caustic soda (google translated it) which would need to be added. The machinery consists only in one metal hopper (can be plastic, but metal is better for heating and in game purposes). The procces would go like this: 1. Oil needs to be heated to remove impurities (hopper+spatule). 2. Caustic Soda is mixed with methanol. (gas mask/improvised gas mask needed). 3. methanol+caustic soda mix goes into hopper. 4. mix all ingredients. 4. the mix needs to stand still for a while so you can open the hopper and remove the glycerin at the bottom of it (neither to say that glycerin can be used to make bombs and soap) 5. Now you have unwashed biodiesel. Add a few litres of water and remove, then wait for water and biodiesel to be separated and open the hopper. Repeat this step until the water comes out clean. 6. You need to reheat the biodiesel to eliminate any trace of methanol or water through evaporation (temperature needs to be controled thogh, because the biodiesel could be damaged. there are a few test that need to be done to see if the oil is good, or the biodiesel comes out with the right PH, but no sense putting those in game. The biodiesel obtained could be used directly on the generator with much less eficiency, if the modding tools allow it. If not, then biodiesel should be turned on reeal fuel uppon filling one empty gas can. Regarding BOOKS They are really, really, really.... could keep going... overpowered. I found the solution making a new book item with same texture but any of the benefits (just like the gunsmithing book, a plain readable book). Also adult magazines could be nerfed a little (I can eat whatever I want, be sieged by an horde on my first floor, and stand still for days, then take a magazine, play "five against one" and everithing goes away). And in the same way as books, it would turn into a magazine which gave a little less boredom/unhappnes change (even porn gets boring if you whatch it over and over) I againg realize its a lot of new recipes and items and iit is really tedious, buy I would glad to do it for the sake of Hydrocraft. Regarding GYMS&TOWELS BUG: Training on the Stand consumes a bit of my dry towel but gives a full wet towel. I made my own set of boxing gloves since I could not find any and it should be something easy to do with some sheet, needle, thread and something to stuff it. What I really wanted to say about this.... I really don't like reusing a sweety towel and asuming its clean just by hanging it, so I think Bleach (or a new added detergent), water and a wooden bucket should be a perfect recipe to turn a wet towel into a Washed Towel, and hang the last one in the Clothes Line to get it dry. I think I had some other stuff to say, but so far it is enought. I would love to help on writing some recipes if it's needed.
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