Jump to content

axesurvivor

Member
  • Posts

    9
  • Joined

  • Last visited

Reputation Activity

  1. Like
    axesurvivor got a reaction from Jericoshost in Experince Overhaul   
    In sandbox mode a separate xp multiplier should be added for each skill, as opposed to an overall multiplier, as some skills are easier to train than others. Either that or the devs should change the experience you get for certain activities, so that an average survivor can hope to max out a skill after working at it for a few months. Why do we want a change? One example: I have a character that has survived for over 3 months and I have been foraging almost every day; my foraging skill is level 1...
     
    Here are the exact values, by which I have increased my experience multipliers i the game (by going into lua files), in order to make it more enjoyable, but not op:
     
    Sprinting--------------------------x10
    Lightfooted-----------------------no change
    Nimble----------------------------x30
    Sneaking-------------------------no change

    Blade Accuracy----------------x15
    Blade Guard--------------------x15
    Blade Maintenance-----------x15

    Blunt Accuracy-----------------x15
    Blunt Guard---------------------x15
    Blunt Maintenance------------x15

    Carpentery----------------------no change
    Cooking--------------------------x15
    Farming--------------------------no change
    First Aid--------------------------x10
    Electrical-------------------------x20

    Firearm Aiming-----------------x10
    Firearm Reloading-------------no change

    Fishing----------------------------x9
    Trapping--------------------------no change, I don't use trapping
    Foraging--------------------------x10

    Fitness----------------------------x180 for sprinting, x100 for swinging a weapon
    Strength--------------------------x90 for heavy load, x50 for chopping trees
     
    With this set up in about half a year a dedicated player can hope to max out most of the important skills in the game.
×
×
  • Create New...