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axesurvivor

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About axesurvivor

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    Freshly Bitten
  1. That's definitely a good idea, but that's a difficult one; I usually saw logs so that I don't have to build bad and ugly walls, which I later have to destroy, because it hurts my eyes to look at them.
  2. On the realism bit, as of now carpentery skill can EASILY be upgraded to level 10 within two ingame weeks if you have the equipment, farming also takes way less than 3 months, as opposed to some skills that take years. So the realism is not consistent with all skills, and that's another reason to let players choose multipliers themselves; that way the players can increase the time it takes to upgrade skills too:)
  3. I'm all for letting people to play the way they want to, especially in single player sand box. And as of now some skills are literally impossible to level to 10, no matter what traits or professions you choose.
  4. I just mean that some people don't want to spend 300-400 real-life hours running to upgrade sprinting to level 10, and 6000 hours to upgrade fitness from level 5 to level 10, but speeding all xp would make some skills too easy to gain. And about specialising, people who play single player modes do need to be good at everything, at least eventually.
  5. Yes, everyone has different preferences, I based mine on running my own server and listening to people's suggestions on there. Mostly people, who survived for over 2 months were dissapointed at the slowness of experience at that point.
  6. In sandbox mode a separate xp multiplier should be added for each skill, as opposed to an overall multiplier, as some skills are easier to train than others. Either that or the devs should change the experience you get for certain activities, so that an average survivor can hope to max out a skill after working at it for a few months. Why do we want a change? One example: I have a character that has survived for over 3 months and I have been foraging almost every day; my foraging skill is level 1... Here are the exact values, by which I have increased my experience multipliers i the game (by going into lua files), in order to make it more enjoyable, but not op: Sprinting--------------------------x10 Lightfooted-----------------------no change Nimble----------------------------x30 Sneaking-------------------------no change Blade Accuracy----------------x15 Blade Guard--------------------x15 Blade Maintenance-----------x15 Blunt Accuracy-----------------x15 Blunt Guard---------------------x15 Blunt Maintenance------------x15 Carpentery----------------------no change Cooking--------------------------x15 Farming--------------------------no change First Aid--------------------------x10 Electrical-------------------------x20 Firearm Aiming-----------------x10 Firearm Reloading-------------no change Fishing----------------------------x9 Trapping--------------------------no change, I don't use trapping Foraging--------------------------x10 Fitness----------------------------x180 for sprinting, x100 for swinging a weapon Strength--------------------------x90 for heavy load, x50 for chopping trees With this set up in about half a year a dedicated player can hope to max out most of the important skills in the game.
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