I think it would improve immersiveness if player made structures (like doors and walls, log walls, barricades etc) visually broke down (or had a condition bar, as doors did in previous build) the more damaged they were. Currently, walls and doors (and furniture) build quality is visually indicated, but it speaks nothing to the hit points/health left of the structure. I find it disorienting and not realistic when all of my log walls look exactly the same, but one wall is one hit away from falling apart. In real life, you would be able to tell if something had taken damage. For example, if would be great if, instead of a four plank barricade falling apart into nothing, it instead became three, then two, then one plank, then fell apart. I searched this forum for "health" and "hit points" but could not find anything relevant to this suggestion. Thanks!