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Robertearlgordonshaw

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  1. I have played on every mode possible with most every combination possible. I truely love this game and have been playing about three or four months after the robbery. I have enjoyed the most recent method of zombie respawning the most out of any version. I have a humble suggestion I feel would improve the game a great deal. My suggestion is a randomly occuring seige event. The siege event I invision would be a horde of zombies approachs and surrounds the perameters of the structure. This approach in my mind should be signaled by an identifiedable noise so players can tell the proverbial poo is about to hit the proverbial fan, an unmatched collection of zombie roars perhaps? This signal to start the siege sound should also trigger full panic moodle and disadvantages.The zombies do not automatically start trying to break windows or barriers however they mearly swamp the area tightly around the building unless the people inside make noise. This gives the player victim of the siege the option to wait out the horde to slowly dissperse. Or battle the horde enmass to protect thier stronghold. The chance the siege should occure should happen even if you are far out in the woods for people who like to build big wooden castles.The programming could hypotheticaly (from an uneducated stand point) tell when you are safe and well stocked inside a structure. Every game day a remote chance of a seige could occure. This addition to the game play would make every night you sleep successfuly without hearing that signal roar a blessing knowing you get to keep your stronghold or safehouse another night. It would also lend feelinga that are in many great zombie movies that are currently lacking in the game. The feeling of being underseige. of making the choice to bolt or trying to grab as much as you can first. The longling to get out and see the world once more as days and days drift by and your supplys dwindle and the zombies outside only patiently wait or breaking out the shotguns and molitovs to reclaim your lost land you once had to flee from. Also this addition would force the creation of advanced techniques like escape plans and multiple safe houses and stash posts which are really currently not nessicary for long term play but should be. I really feel it is a good idea and hope you feel the same. I also think this would a great way to achieve a natural phenomenon that tweeking the population respawns could never quiet hit on its own without exceptional luck and also serve to fill in losely populated areas or once highly populated areas that have been cleared out.
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