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chao_hedgehogs

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Everything posted by chao_hedgehogs

  1. I've raised a bug for that! The tool you need is a screwdriver. Ok, thanks for the response. So if I pick up a screw driver will I be able to move the fridge now? Or are we waiting for a fix? What are the actual requirements to move a fridge then? Do you have to have the 'electrician' trait picked or have I misinterpreted that as the electrical skill? - The Googlator Screwdriver and the electrical skill will work. The trait doesn't affect any furniture interactions.
  2. Great update that was certainly worth the wait, but unfortunately some of the furniture (particularly electrical) seem to be bugged. In one save I had 3 televisions on in one house, and upon waking one day two of them had turned themselves off and were unresponsive, while the other continued to work as normal. Placed lights seem to not work properly either, with a lamp and wall light remaining dark and having no option to be turned on (making them useless; presumably the light source emanates from where the object is taken rather than the object itself). There was also an issue with the multi-tile coffee table in the top-right corner of the WP Food Market, as the TV on it cannot be put back once it is picked up (the TV appears red, indicating a collision). Multi-tile furniture in general cannot be moved, but that is presumably disabled until a later IWBMS update. If the furniture dragging option is taking awhile then allowing big furniture to be carried in the same manner as a generator/corpse would be a welcomed compromise in the meantime, as it would provide full base customization whilst retaining a sense of balance (player would be unable to unrealistically fight/carry much while moving it, could be considered an abstraction). Overall the new sound system and ability to move furniture are amazing, while the context/lore offered by the TV stations are greatly interesting.
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