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ExitiumRock

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Everything posted by ExitiumRock

  1. Getting an error with BB Pistol, sound related: couldn't find Hit.ogg. Only weapon so far.
  2. *Major face palm* That is amazing, great work! It would have taken me an inordinate amount of time to figure that one out. Can you do me a favor and send me the sound files converted to .ogg? I need to get some better sound files eventually anyway... but... yeah. Or is it as easy as changing the file extension (I am sure it isn't) Ya, sure I can do this. 2 sec. Edited the post with some more stuff. NM I found a converter... I will look into the other errors You beat me to it, arrr!
  3. *Major face palm* That is amazing, great work! It would have taken me an inordinate amount of time to figure that one out. Can you do me a favor and send me the sound files converted to .ogg? I need to get some better sound files eventually anyway... but... yeah. Or is it as easy as changing the file extension (I am sure it isn't) Ya, sure I can do this. 2 sec. Edited the post with some more stuff. http://www.mediafire.com/download/bdtacd4nvlv760v/sound.zip <- that be the sound files converted to .ogg
  4. I made it work, and i hope you can chuckle about this; I went in and tried it out, and as you said it the files error'd out. So I cross checked it with another item mod and found out one difference; The folders "scripts" "sounds" "textures" had their beginning letter capitalized in your mod and the other one didn't have it captialized, so I changed the letters to non-capitalized and woopti, i could spawn the beretta and the ammo. Will look around in the world now to see if i can find item spawns and such, but I haven't seen any errors so far. It's always the small things, 'eh? Edit: Heads up, getting sound errors for firing. Edit 2: Fixed it by throwing in a different sound file with the file extension .ogg, doesn't seem to like .wav extension. Edit 3: Converted the .wav to .oggs, will continue my epic adventures. I used the MediaHuman Audio Converter. Seems to work fine so far. Edit 4: Getting some errors in ORGMAmmo with the "Boxed" versions of ammo that "x rounds" is not a valid parameter, i'll try change the text tomorrow. I've also experienced the Beretta 92 were not running out of ammo. I tried this with easy & Hardcore settings now. Might be something needing changed inside the ORGMReloadUtil. Will check this out tomorrow as well. Good night y'all.
  5. If you are suggesting it, it is already on the list, if you are simply stating fact, I totally agree. Cheap gun, not so cheap ammo (any more from what I gather) Also, I can't seem to figure my current issue out... so I am taking a break. I will return to it tomorrow after I let my brain rest... If anyone else wants to take a go at why it isn't working... http://www.mediafire.com/download/m7k4nzm9msjap2q/ORGM.zip I'll take a stab at it~
  6. Could maybe be a limit that has been reached if i'm guessing right. Too many locals? If it is, maybe separating the "removed items" into a different lua. for example "RemovedItems" or something like that. If that dont work, maybe it could work splitting the ORGMdistribution in half perhaps? That is only if i'm guessing right tho'. I'm not too familiar with the issue unfortunately. D:
  7. Helloh, i'm new to the forums (ex-lurker now), created this account to say there's an error in the ORGMDistribution.lua at line 206 'then' expected near 'local' Throwing in 'then' at the location continued me down the file with more errors of the same style, then i recieved an error at line 665 'end' expected <to close 'if' at line 582> near 'elseif' I'm just chimming this in because with my previous experience with lua, when an error pops up it doesn't run the .lua at all. Hope this helps a bit.
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