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lerk

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Posts posted by lerk

  1. You just your (Master) Post two times and report the first one and the admin or who else will (maybe) read the other :P

    My Recept: You repeat it two times in an week and then you have your fun :) (Seeing the report button spamed xD)

    EDIT:Im NOT taking ANY Consequences if someone gets banned, warned...

    !PLEASE Dont try this out at home kids!

    Edit2: Here something to anoy the devs:

    When will come the npc????? Tomorow???? We need gigantic monstertrucks with gatling guns on his front and back with an flamethower!!! In the crew rooms are 20 M16A4 (Named ingame) with unlimeted ammo and some cure vaccines, and then an military jet with 5 atomic boms that lands on the monstertruck of doom and evac the crew with ak-47 and then came the credits..... (Man good game idea, need to note this storyline!)

  2. More Advanced:Psychology,

    With the job Psychologist. He could see if someone is depressed (EXTREME INTENSE FOR ROLEPLAY! For playing with friends pretty useless) He also could see if players are "angry" (you know the old "Good Neutral and Evil" display?) Something like that he could see. He also gets very slow in depression, and he can heal some depressions.

  3. And an other idea:Unconsciousness or even coma

    Caused by extreme (not complete deadly) damage. Like getting muliple shot, getting hit with an baseballbat in the head... Unconsciousness is not so easy to cure, but possible. Coma is almost an dead sentens without to waste many meds. Diagnosis would be pretty easy, lying on the ground :P

    But maybe you think he's dead but he's slowly bleeding to death..

    As now i dont have the plesure to loot the cortman medics. Just rip some sheets up, and its done.

    And maybe dying status, your alive, mostly in coma but your so badly wounded so no medical help for you. Funny moments with this:

    *some newbe joint on the server, playing around, joining an clan, the others are away and the newbe is alone with the leader*

    *leader gets shot with hunting rifle*

    "Fuck"

    *newbe drags leader behind cover*

    "Shit i think he's dead"

    *newbe kills the shooter*

    *others come to help*

    "Doctor: Hell, he's almost dead! We cant help him, he lost to much blood, why you dont bandage him?"

    Maybe add it, that you can bandage even if he is dead.

  4. So, everyone can build good wooden walls, even with low skill! You just need more time per wall. I suggest "stages" for every building (Wall, stairs, maybe fence..) So you need some "Standard" skills to build it. Example: If you at level 2 Carpentry skill you can build wooden walls, now you can build fast an crapy lvl 1 wall or build slowly an say lvl 4 Wall.

    First of if you build an wall you make it in "stages" first stage you hammer planks in the dirt, almost no skill req. Next stage you hammer planks on the planks, some skill req. Then again and then is more skill req. And you can build fast, crapy or slow and good.

    i really dont care for this idea because if i can build a poor wall taking longer but not having the skills to do so wont really make the wall much better.

     

    Is a good idea

    Hydrocraft have some "update" system aswell, around buildings

    and hydrocraft is becoming an excuse for most people who have suggestions. it was like saying add it to sandbox for other topics.

    Jeah, it was more 2 seperate ideas. Wouldn't do much sense.

  5. So, everyone can build good wooden walls, even with low skill! You just need more time per wall. I suggest "stages" for every building (Wall, stairs, maybe fence..) So you need some "Standard" skills to build it. Example: If you at level 2 Carpentry skill you can build wooden walls, now you can build fast an crapy lvl 1 wall or build slowly an say lvl 4 Wall.

    First of if you build an wall you make it in "stages" first stage you hammer planks in the dirt, almost no skill req. Next stage you hammer planks on the planks, some skill req. Then again and then is more skill req. And you can build fast, crapy or slow and good.

  6. You'd need a lot of equipment that's easily available pre-Zed, but much harder post-apoc.  Titration equipment, methanol, settling tanks, filters, steel barrels, etc.

    The auto shop in WP... it's pretty devoid of tools you'd usually find in a place like that... how about placing those equipment there?

    ...

     

    Or how about solar energy?

    ...

    This should really fall under the "engineering" occupation though... :T

    You must think its 1993..
  7. Hello,

    After an time generators gets pretty useless because there is only finte fuel, and if you dont be fast and pump fuel out of the gasstations you have almost no fuel. Its not only for Generators, later on for cars. For an "Joe" its pretty hopeless without any knowledge. I personaly dont know how to make fuel :P

    Maybe after some time if you need really some fuel for whatever and have the knowledge you can make some biofuel with crops, seeds. I REALLY dont know how to make gasoline makeshift. I heard it but never informed about it :P

    Edit: Or at least add an big fuel tank near the farm or logging ind.

  8. Antibiotics doesn't slow Zombification at all.. :D

     

    They're just here to fighht/prevent infection, NORMAL WOUND infection, not zombie infection :D

    Really? I thought they slow down zambieficaton down... Thats with the Wound Infection i already knowed, but why are they so freaking rare?
  9. Hello, we already have antibiotics whitch slow down Zombiefication. They freaking rare but almost useless. I think in some Research Station from the goverment or CDC should be some infomations about a serum whitch slows down zombiefication effectly and lowers the fever, for some time. Jeah, you pretty much die after you run out of serum injections but you can survive a bit longer after an bite :) (its just an fun addition whitch maybe could be after 1.0)

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