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Punk0

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  1. Great mod. Here are a few of my thoughts: 1) Definitely keep salt water for map making. 2) Keep the still in. 3) Possible new water type: Questionable. It would look exactly like clean water, but possibly be tainted based where found, how long there, etc. 4) Different effects/illnesses from different pollutants, rather than just small health hits. It's too bad that hygiene and going to the bathroom are on the developer's 'no' list. I know this sounds a bit like The Sims, but bear with me. Urinating would be quicker for males and done standing anywhere, defecation would require a squatting animation, take longer, and would allow for inventory management or crafting during the act. This ties into the Dirty Water mod since tainted water could cause diarrhea, which would make the player even more dehydrated, and slow them down unless they just wanted to let it go like a marathon runner. This is the end of my Dirty Water thoughts. Anyway, thanks again for taking the time to make a mod that makes the game just that much more immersive. Continue reading if you would like to experience the stream of consciousness ramblings of a man wasting far too much time thinking about the possibilities of this game instead of actually playing it. I see the need to go to the bathroom as a bit of a tough sell, since it seems like a lot of work to implement a feature that many might feel hurts the flow of the game. I'll try and strengthen my case anyway. Benefits of a 'gotta go' mod/feature: -It would create a moment of vulnerability. If you are out in the open, a zombie could be coming up from behind. If you're in a stall or see a closed stall in multiplayer, well.. you get the idea. -In toilets, once the water shuts off, any type of water could be poured in to manually flush them. -Tissue or toilet paper would be recommended, otherwise the player could take a happiness hit due to lack of hygiene. In multiplayer, others around you could take a happiness hit due to your lack of hygiene. This effect could go away with time, as the characters lose touch with what modern life was. -Different characters would have different cycles, and they would be affected by the amount of eating/drinking. The more you eat or drink, the sooner you would have to go. -Really having to go could affect your effectiveness in combat, carpentry, etc. -The duration would be based on intake. #1 2-5 seconds. #2 5-10 seconds. -Involuntary evacuation due to illness, diarrhea, and just not being able to hold it anymore would cause a hit to happiness. Going in an actual toilets could give a slight bump. -Less frequent need to go could be a trait, as could not taking a hit to happiness from bad hygiene (slob trait?). I may be going a bit overboard, but if one of the goals is realism.... Anyway, the developer has already stated a lack of interest in hygiene/bathroom, and I won't have the time to get into modding for the foreseeable future. So, I guess I'm just rambling at this point.
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