Jump to content

Cranefly

Member
  • Posts

    3
  • Joined

  • Last visited

Cranefly's Achievements

  1. I agree that the skill system could use an overhaul. And I guess it's on the way, so I just figured I'd throw my two cents into the mix here. For me the best part of the current system is in the beginning when I have to choose which skill to level up once I get a skill point. Unfortunately that aspect kinda disappears after a few levels, since the xp requirements for each skill increase much faster than the xp requirements for skill points, but oh well. If it was me, I would scratch the morrowind approach and replace it with the fallout approach to skills, because ultimately that maximizes the dilemma each time you get to spend a skill point. Allow spending the skill points in any skill you like, but increase the cost so that higher levels cost more points. You could balance it by handing out skill points more often (or many of them each 'level', as in fallout). Then professions would be like fallout tag skills: they require fewer skill points to improve, which is particularly noticeable on higher levels because the requirements keep getting higher. Anyway, you probably already thought about that already and I won't bore anyone with details about why I don't enjoy grinding individual skills as much as the more generic XP. Just figure I'd throw it out there, just in case. Maybe this is something that could be modded? On the topic of recipes/blueprints, I think they would be an awesome addition! Could even have books that gives a chance to provide some recipe, where the chance depends on your profession. Like you read a book on mechanical engineering and there's a chance you learn something, and a chance you don't. In a way that might make things more exciting because you can then find a lot of books, and each one is like a lottery ticket.
×
×
  • Create New...