I disagree with that statement, and I think it's fine for a game creator to stay true to a vision, even if it means disappointing or excluding certain customers. I loved Demon's Souls and Dark Souls I and II for the hardcore nature of them and the fact there was no was around dying and losing everything. Sure, they could have seperated out an 'easy' and 'hard' mode and appealed to different audiences, but that would have cheapened the experience for me and many others. If every creator sacrificed their artistic vision based soley on making the popular choices then we'd be missing out on loads of unique, experimental and different games. In the business world anyone will tell you that the key to success is to appeal to as many customers as possible. And this is the business world because they aren't giving the game away for free. The only part I don't understand is how it would have "Cheapened" it for you, just don't play it on easy. I would even be up for when you die you start someplace else on the same world as a different survivor, that would at least allow you to get your stuff back. There are possible negative effects, a save feature option would have none of them. I'm not slandering something because I don't agree with it, and it has everything to do with the standard "I like playing hardcore, if you don't you're weak" mentality that has crept into most games that already DO have multiple difficulty settings. And I do know what is best for myself, though I can't speak for others. A game to enjoy, that's why we're all playing them.