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Scorp_poison

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  1. Could you give details how this effects the bat?
  2. Wait for Build 32, it will come with a variety of throwable weapons. They will be modable. Proof - Mondoid Video Full Mondoid - Mondoid Repost Well that solves that then XD Thanks!
  3. I would like to make a mod that allows you to throw knives and various other objects as silent weapons, but I have no idea where to start. Where are the files with the current weapons located?
  4. If you click on the item in the wiki towards the bottom should be a "Code" section. It looks like Durability is Called "Condition" Such as ConditionLowerChanceOneIn = 30, is actually Degradation 5% and ConditionMax = 10, is the total undamaged hitpoints it has. I assume anyway XD
  5. I disagree with that statement, and I think it's fine for a game creator to stay true to a vision, even if it means disappointing or excluding certain customers. I loved Demon's Souls and Dark Souls I and II for the hardcore nature of them and the fact there was no was around dying and losing everything. Sure, they could have seperated out an 'easy' and 'hard' mode and appealed to different audiences, but that would have cheapened the experience for me and many others. If every creator sacrificed their artistic vision based soley on making the popular choices then we'd be missing out on loads of unique, experimental and different games. In the business world anyone will tell you that the key to success is to appeal to as many customers as possible. And this is the business world because they aren't giving the game away for free. The only part I don't understand is how it would have "Cheapened" it for you, just don't play it on easy. I would even be up for when you die you start someplace else on the same world as a different survivor, that would at least allow you to get your stuff back. There are possible negative effects, a save feature option would have none of them. I'm not slandering something because I don't agree with it, and it has everything to do with the standard "I like playing hardcore, if you don't you're weak" mentality that has crept into most games that already DO have multiple difficulty settings. And I do know what is best for myself, though I can't speak for others. A game to enjoy, that's why we're all playing them.
  6. Minecraft (Of which I have a server ) Is a perfect example of how this should go. Normal mode or as we can call it "Being able to save" Hardcore mode "Not being able to save" In MC if you die in normal mode you respawn, if you die in hardcore mode, you don't. These options were in the game since it's beginning, I don't want Auto saving, but I don't like the idea that people believe that since I play a different way than them I should be forced into playing their way or not play. I enjoy the game and I am glad there is a work around, but it seems counter productive for the creators to tell customers, regardless of how many, that they will never give them an option to play it in a way that "Doesn't fit their vision". I'm sorry if your "Vision" is me playing for 10-20 hours then losing everything because of a house alarm or because (as some users reported) I fall through the roof and break both my legs. A game is bound to have bugs and losing a little bit of time getting back up from a save is one thing, losing all of it because the game has chosen to be sudden death for no other reason then "That's how the cool kids play it" is ridiculous at best.
  7. I completely agree, after playing for hours on end, one mistake shouldn't be the end of all your work! At least add in the option for people that don't like the PERMA death crude.
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