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Pandia

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  1. First time poster here - love the game - Indie all the way! This thread made me want to post my thoughts which many may disagree with...but hey...let's see. Having got a few toons through 7 months plus I have a few thoughts. 1). Zombie respawn repopulation needs some work. I like the thought of hordes/roving masses both in the game in general and ways to repopulate cleansed areas. 2). I don't really like the idea of a forcing of difficulty just to kill you. I would like the game harder so that strategy, planning, cunning and backup plans need to be constantly updated and used. I'm fine with all of that. Just don't like the idea of insta-kills or events that just wipe you for the sake of 'hard'. 3). I think there needs to be a balance between risk and reward but also safety. I think there should be ways of building a safe-house/fort that zombies find difficult to penetrate..such as masonry, concrete walls but the rub comes with needing larger equipment (cranes/trucks/mixers) to move materials and undertake construction. I feel that end-game construction/fortification has a lot of potential and fun - but durability should cost effort and resources. 4). If I build a wooden safe-house a horde just flattening it all and killing me in my sleep is no fun...and somewhat punitive. I get the hopelessness you want us to feel, that's all good. I'd prefer to be on my feet and at least go down fighting ...or escape...so traps, alarms (cans on a rope etc.) would be great. Again crates with grab bags - bug out planning, building multiple escape routes, fenced off zones to buy time etc. 5). Power generation (grid/portable generators), water supply, plumbing, sanitation, wiring, cabling, comms equipment, electric fencing, fuel, oil, gas etc all potentially have lots of skills/mats/recipes and fun stuff to expand end-game. 6). I think there could be work around melee endurance/training and skills as well. we do a lot of melee and we never seem to build up our endurance despite all those workouts! 7. Farming - hopefully the new seasons will affect the viability of framing through the winter - but I would like to see more in the direction of food preservation. More crop pestilence/bugs and ways to fix them would be good. 8). I can probably put up with more extreme and unusual weather events (huge storms, dust storms, fog, damaging winds, flooding?) but It may feel forced if we added masses of tornadoes flattening everything in their path! lightning, wild fires? they do really happen, hmm not sure again, don't want to feel too much like the game is bored with me! 9). More safe-house defence options would be nice - oil filled ditches, bring back Molotov's, ability to craft ammunition, crude cannons, black powder, build traps, explosives etc...especially as Fort Knox gets added. Hopefully not quite a tower-defence game.... 10). Dogs...we need dogs...wild packs (and some other animals) and tameable side kicks....that fetch the odd zombie arm...(game animals to use the .22 on and maybe these will help distribute/move zeds around too)..bears, skunks, wolves, mountain lions (ooo...and mountains!), horses...can we ride? Just some rambling thoughts... Looking forward to how it turns out!
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