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Sojourner

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  1. Your post is right, but on that precise point I'd say it's true 50% percent of the time. There are good reasons to fight for, but wars aren't all started by good reasons ;o Wars are a very efficient source of income for certain people, and a very efficient wave to surf on for politics, politics often financed in good part by those people making profit on wars. Most soldiers in any modern war are just people who didn't have enough hindsight to realise they're fighting for the benefits of some other people, or brainwashed by propaganda, religious or political. Because objectively, war never is a good solution to improve a people's situation, it generally ends up taking years, and the consequences taking decades ; a source of hatred on both sides of the conflict, hard to overcome on many generations. Anyway, all of this to say agree that we can't compare modern wars that are an intricacy of many complicated factors, and a zombie apocalypse. Most veterans I know aren't at all oblivious to the likelyhood of alterior motives of politicans and whatnot. They joined because the benfits were nice, and/or it was a family tradition.
  2. I would approve of the infection mechanics, but with a difference. Add the ability to treat scratches/wounds with fire / alcohol to dramatically reduce the chance of infection. I'd do some research on the effectiveness of various treatments of wounds. I agree with the general sentiment that SailorWolf has; I want to be able to survive for longer periods of time, but I want it to be brutally hard (without being unrealistically so, like artificially fast decay of food and stuff like that). Also, NPCs will likely dramatically affect how the game is played. There is so much more that is being added that it is hard to say where things will go. This update seems to be like a step in the right direction.
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