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Badpaladin

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Everything posted by Badpaladin

  1. Why not a icon for farming. Basically you use the icon to turn on and off farming mode. When in farming mode, you click on a tile and drag your mouse to create a box on the number of tiles you want to farm. When you have desired number of tiles, a little message box pop up and let you know how long it going to take. You click yes to continue or no if you do not want to continue. Depending on what you have in inventory may effect time it takes. Hoe, watering can, etc as examples. I imagine after a few days, a small area would only take a hour or 2 maintain. When the harvest is finally ready you enter farming mode and collect. I do not know if this idea would work but it may reduce or make easier for game designers to implement. Of course I'm personally in favor of removing farming and possibly fishing-trapping. But I try offer support ideas if it stays.
  2. Hello every one. Long time lurker, first time poster here. Reading some of ideas here, I think there really only one solution. I think farming has to go. I played one game where I went to farm and built it up to live there a long time. After about 6 months was bored out of my mind as a player and went back to town with a few weapons and killed zombies till I died. No matter how good they write the AI, player will find spot to camp,fort up, and farm. If we want to try and make long term survial possible up to a point I think we need to add 2 new items. MRE and can goods. MRE can come from a military surplus store and possible from house of a survial nut as your exploring etc as a example. Can goods from same and toss in the local grocery store as well. This let a more experince player conserve good long term food for the final "This is how I died story......". Heck fishing and maybe trapping may have to go as well depending on good they produce food as well. Just my 2 cent for folks.
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